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Realm of Magi: Character creation

endersquire Apr '15
One: You must be human

Two: You must choose a type of magic to wield, magic shall be explained below

Three: You must give me a good description of your character (height, weight, hair color, eye color, ect.), at least a reference picture. And better give me a back story of at least ONE paragraph.

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Magic: There are many forms of magic, you're character must choose one, depending on the kind of magic or how powerful the spell you may have to use a power.

Sculptor: A Sculptor is a wizard/witch who uses a element (or just a material like ice or stone. NO shadows or non-solid materials.) to make objects and beings to fight, they can specialize in two ways. Inanimate Objects, which are more sturdy and can be used as weapons or fortifications, instant traps, ect. Or Live Objects which you must then choose what Live ones, let it be plants, animals, ect. Live objects are powerful for one off attacks but not as sturdy in the long run, good for a way to summon quick help. A Sculptor's magic is only as good as the sculptor's imagination.

Sculptor: 1 - (inset Material) Construction, strength

Thaumaturge: Balance, that is the way of a Thamaturge, they are the jack of all trades, a miracle worker from curing the sick to stopping disasters, they must keep balance, due to this they are perfect for negating magic and other forces. They are the defenders, the healers, they are the wall stopping the magic bolts.

Thaumaturge: 1 - Miracle Work, resist magic

Conjurers: They are the ones who call for celestial help, they use their magic to bind in Contract magical allies which can be called upon. The Conjurer uses a special tool known as a Gate (this can be any item from cards, keys, rings, wands). They can gather more Gate's to make a Contract with more allies from rewards. They can also obtain the rare Zodiac Gates, which are Gate's made of solid gold which can call upon on of the Zodiac Celestial's.

Conjurer: 1 - Summoning, communication

Knight's: No not normal knight's, magical Knight's that use enchanted weapons they can switch out to another in a blink of a eye! They mainly use the spell Re-Equip to change their weapons, though some use these for ranged weapons, some even use them for enchanted armor! They are the front liner's, the melee fighters, or the ranged bombardment, or the tanky fellow in ever-changing armor.

Knight: 1 - Re Equip, Melee Combat
Knight: 1- Re Equip, Ranged combat (if you're using ranged items)
Knight: 1 - Re Equip, Armor (If you're using Armor)

Elementalist: These are your Elemental Magic, using the powers of the magical elements to fight and to help. This can range from fire to shadows, from light to water, this is the most common of mages, but they also have the second most amount of freedom on how they use their magic (Second to Sculptor's) They can form giant fists, throw dazzling bolts of elements. Some even use it to enchant their body before fighting.

Elementalist: 1 - (Inset Element) Magic, will

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