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Tau squad - CC

humon Jul '15  /  edited Jul '15
-----CC:

Name gen: fantasynamegenerators.com/warhammer-40k-tau-names....
You everytime start as a fire warrior

Traits:
-Might is your melee skill simply
-Agility is your movement, dodging, and aiming skill - pretty important
-Wisdom is your intelligence and your... wisdom...

Bonus traits:
-You can have 3 points of bonus traits

SECONDARY RACE:
Kroots/vespids:
A unique feature of the Kroot is that they evolve by selecting traits of their defeated foes to absorb by eating them. Due to this, the many Kroot warbands across the galaxy often look radically different.

You can choose one target to eat after each battle, to try to get their bonuses.
You must roll wisdom, and if you rolled enough stars, you MAY get the bonus trait you wanted.

Kroot/vespid traits:
human: intelligence, handyness
orcs: strenght, power, agressivity
eldars: speed, agility, intelligence
necrons: metal is metal... its not edible sir!
tyranids: possible to get various traits, but dangerous and can result in extreme mutations

-----Weaponry:
You everytime start with a pusle rifle/carbine and a pulse pistol,
they give bonus rolls and penetration rolls against heavy armour:
HA infantry/light vehicles needs one star, HA vehicles need two, melee attacks doesnt need penetration

Plasma rifle: gives one extra roll - 2 penetration roll
Carbine does one extra damage if it hits - 1 penetration roll
Pusle pistol has no bonus but can be useful if you lost your main weapon

-Kroots/vespid:
Kroot rifle... It gives a melee roll...
Neutron blaster: can penetrate heavy armours easly - 3 penetration roll

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