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Tau squad - weapons

humon Jul '15  /  edited Sep '15
-----Weaponry:
You everytime start with a pusle rifle/carbine and a pulse pistol,
they give bonus rolls and penetration rolls against heavy armour:
HA infantry/light vehicles needs one star, HA vehicles need two, melee attacks doesnt need penetration

Pulse rifle: gives one extra roll - 2 penetration roll
Carbine: does one extra damage if it hits - 1 penetration roll
Pusle pistol has no bonus but can be useful if you lost your main weapon

-Kroots/vespid:
Kroot rifle... It gives a melee roll...
Neutron blaster: can penetrate heavy armours easly - 3 penetration roll

-Heavy weaponry:

Longshot Pulse Rifle: two extra rolls, avalible for veterans - 3 penetration roll

Burst cannon: can only be used on battlesuits, two extra rolls and does one extra damage if it hits - 4 penetration roll

Heavy Burst Cannon: (must be knight) can only be used on battlesuits one extra roll, and does two extra damage if it hits - 6 penetration roll

Pulse Submunitions Rifle: can only be used on battlesuits, two extra damage if it hits - 2 penetration roll

Rail rifle: (must be veteran) one extra roll, does one extra damage if it hits - 4 penetration roll

Heavy rail rifle: (must be hero) can only be used on battlesuits, one extra roll, two extra damage if it hits - 8 penetration roll

-----Battle utilities
EMP grenade: a simple grenade that uses one PP to be thrown, can do massive damage to electronical stuffs

Missile pod: can only be used on battlesuits, uses one PP to be used, AOE damage
High-yield Missile Pod: (must be hero) can only be used on battlesuits, uses one PP to be used, AOE damage, 1 extra damage

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