1. Capture and defend 5-10 xp: Capture an enemy building then keep it under your control until the reinforcements arrive
2. Infiltrate (must have at least 3 veterans OR a hero in the team) 5-20 xp: Infiltrate the enemy target
3. Special
4. Destroy 5-15 xp: Destroy the enemies in an area (must have at least 4 players or one veteran)
-----Target race:
The GM throws 5 dice to decide the enemy race
0 star: Space marines 13.17%
1 star: Orcs 32.92%
2 star: Tyranids 32.92%
3 star: Imperials 16.46%
4 star: Eldars 4.12%
5 star : 0.41% chance for that to happen... i guess badass super ultimate undestructible rainbow ponys of death and doom? thatll work...
If the GM is not experienced enough or doesnt have enough knowledge for a type of enemies (example: Eldar or Tyranids), a reroll could happen,
of course if the players agree in that, if not, the GM will do his best with a wiki in his left hand
-----Capture and defend:
Enemy attacks:
-The GM rolls 10 dice, every star will increase its power
0, 1 star means the attack is not here...
2 star means there are only smaller groups of scouts
3 star means there's a weak attack
4 star means its equal to your power
5 star means they are stronger than you
6 star means they will be a huge enemy
7-10 star means its time to leave the system...
-After the battle, the GM rolls for reinforcements OR when the allies succesfully contact you and tell you the info
reinforcements:
the GM rolls 2 dice, if 2 stars, the mission is accomplished
contact:
the GM rolls 7 dice, every star will mean 2 attacks, moon and skulls are on YOUR side in this roll, even if you want to have minimal stars
-sometimes the GM can roll more or less dice if the situation fits it-
Mission types:
1. Capture and defend 5-10 xp: Capture an enemy building then keep it under your control until the reinforcements arrive
2. Infiltrate (must have at least 3 veterans OR a hero in the team) 5-20 xp: Infiltrate the enemy target
3. Special
4. Destroy 5-15 xp: Destroy the enemies in an area (must have at least 4 players or one veteran)
-----Target race:
The GM throws 5 dice to decide the enemy race
0 star: Space marines 13.17%
1 star: Orcs 32.92%
2 star: Tyranids 32.92%
3 star: Imperials 16.46%
4 star: Eldars 4.12%
5 star : 0.41% chance for that to happen... i guess badass super ultimate undestructible rainbow ponys of death and doom? thatll work...
If the GM is not experienced enough or doesnt have enough knowledge for a type of enemies (example: Eldar or Tyranids), a reroll could happen,
of course if the players agree in that, if not, the GM will do his best with a wiki in his left hand
-----Capture and defend:
Enemy attacks:
-The GM rolls 10 dice, every star will increase its power
0, 1 star means the attack is not here...
2 star means there are only smaller groups of scouts
3 star means there's a weak attack
4 star means its equal to your power
5 star means they are stronger than you
6 star means they will be a huge enemy
7-10 star means its time to leave the system...
-After the battle, the GM rolls for reinforcements OR when the allies succesfully contact you and tell you the info
reinforcements:
the GM rolls 2 dice, if 2 stars, the mission is accomplished
contact:
the GM rolls 7 dice, every star will mean 2 attacks, moon and skulls are on YOUR side in this roll, even if you want to have minimal stars
-sometimes the GM can roll more or less dice if the situation fits it-