Pokemon Onyx Version.
This is a collab between Frostivrus and kingjace27. We’ve put up our minds together to bring a possible breaker to your tabletops. In this game you play as a pokemon trainer, along with others, at each exit of a town is a PvP area where you can battle other players if they agree to. Otherwise, PVP is excluded from normal gameplay. Those things apart, the game focuses on you trying to stop and solve the misteries of the region caused by Team Gaia, rather than making you champion of the league the main goal. Along this way you’ll find pokemons, a wide range from them from Gen1 to Gen6. So expect to see Ferrothorns or Greninja’s running around. Also, you’ll always start with a starter from either gen. May it be Totodile from 2nd gen, or Snivy from 5th, you can choose any starter your heart desires. Let’s get to the basics:
Stat Use:
Life are your current Potions. Depending on your character Lv potions will be stronger, if you’re a max Lv, then you’ll have Full Heal as your standard potion, which heals all status ailments and heals your pokemon full. Power is used as revives, normal PP or Ethers. So be careful with it.
Might is used by the next types:
Fire, Fighting, Steel, Rock, Ground, Normal and Dragon.
Agility is used by:
Bug, Electric, Grass, Flying, Ice and Dragon
Wisdom is used by:
Dark, Ghost, Psychic, Fairy, Poison and Water
Some pokemon have mixed types. I.E:
Talonflame: Flying/Fire. When attacking with a talonflame, you might go: (Physical) Might 3 + Move name here 1. (Special) Agility 3 + Move name here 1.
Not all is bright and shiny and harmony. Some pokemons are weaker to some types, rendering attacks to them lethal, and when the weaker pokemon attacks, it’s mostly useless.
That should cover the types, now let’s go to CC’ing.
We saw how the attributes were used back there, Certain higher attributes help other types. Of course, however, we have made certain traits for you to begin and support you.
You can choose any of these at the start of your adventure.
Might Trainer: 1 - +1 to Might Type poke rolls.
Agility Trainer: 1 - +1 to Agility Type poke rolls.
Wisdom Trainer: - +1 to Wisdom Type Rolls.
Once that is settled, you can have any description you want, but put it in Notes, your Pokes, and their item, level and moves and types. The starters are always Lv5 and start with Tackle, Leer or Tail Whip and, depending on the starter type, ember, water gun or vine whip.
Battling and Catching.
For this, in each route, either mid-entrance-exit will appear Tall Grass Patches around, walking on them, you’ll encounter a random pokemon depending on the “scale” of the adventure, I.E, in the first route you might find some Weedles, Pidgeys or Caterpies. Right after, the battle is turn based, you choose a move and try to outspeed the enemy Pokemon, depending on your stats. I,E: First 3 route pokemon will have base trait Lv’s from 1-2, so having 2 or more will make you outspeed them, making the battle a no-brainer! To catch pokemon you must either weak it, or make them asleep, frozen or paralyzed, when i mean weaken is leave them on red HP. Not “faint” them. You launch a pokeball and you will roll, depending on the Pokeball Lv + Catch rate you’ll see if you succeed or if you don’t. Poke’s you encounter in the first 3 routes might have a catch rate of 1 or 1.5, so weakening or para/freeze them might be enough.
Shopping and Items.
In each city or mid-way town you’ll find PokeMarts, these sell Potions, Antidotes, Pokeballs, And various other items to heal stats free of using Life. These cost PokeDollars, or =P= for short as the symbol is used. Pokemon can’t use man-made items, so if you want themselves to heal from poison or freeze, give them a berry, since an antidote or freeze heal won’t work. Items might be given by trainers, NPC’s or earned from capsules. There are also HM’s and TM’s, which can make pokemons learn moves that they wouldn’t normally learn. Like Surf for a grass type or Rock Smash for a Ghost Type(?)
Trading.
Not all pokemons evolve by normal means or through stone, some require being traded in order for them to evolve, like Shelmet/Karrablast. Once you trade them, you’ll find yourself if you traded Shelmet of Karrablast, you’ll get Excavallier, or if you traded sideways, you’ll get an Accelgor.
Next up are the gyms.
There are 8 gyms in total, along with the Elite 4 of the region. You might want to have some good Pokemon Caught and lvl’d up. For this, we’ve made turns for each player to have an average and acceptable level for the gyms to not be hard, but neither easy. leaving them at most of times the same Lv of the gym leader. For Legendaries, there are each legendary from Gen1 to Gen6, along with the legendary Trios, like the Legendary Birds (Moltres,Zapdos and Articuno) or the Regi Trio (Regirock, registeel and regice) or even The Alphabet Trio! (Xerneas, Yveltal and Zygarde). But they’re only one, how 6 players will be able to catch it? Simple. Hoopa the Mischevious has twisted realities, allowing for the same pokemon to be brought back and re-placed over and over, this way, you’ll all have a chance of catching it.
Finally but not least, Mega Evolutions and Primals, so far, we’ll not create and give EVERY pokemon a Mega Evolution, and, in the games, ME are given to weaker pokemon, like Beedrill or Audino. You might want to google how many pokemons have those Mega Evolutions before getting the stone. Note that these are not permanent and only last for the battle, but you can mega evolve a poke each time you start a new battle. AND you can only have 1 pokemon with mega stone on the team, so choose wisely. I think this covers it.
This is a collab between Frostivrus and kingjace27. We’ve put up our minds together to bring a possible breaker to your tabletops. In this game you play as a pokemon trainer, along with others, at each exit of a town is a PvP area where you can battle other players if they agree to. Otherwise, PVP is excluded from normal gameplay. Those things apart, the game focuses on you trying to stop and solve the misteries of the region caused by Team Gaia, rather than making you champion of the league the main goal. Along this way you’ll find pokemons, a wide range from them from Gen1 to Gen6. So expect to see Ferrothorns or Greninja’s running around. Also, you’ll always start with a starter from either gen. May it be Totodile from 2nd gen, or Snivy from 5th, you can choose any starter your heart desires. Let’s get to the basics:
Stat Use:
Life are your current Potions. Depending on your character Lv potions will be stronger, if you’re a max Lv, then you’ll have Full Heal as your standard potion, which heals all status ailments and heals your pokemon full. Power is used as revives, normal PP or Ethers. So be careful with it.
Might is used by the next types:
Fire, Fighting, Steel, Rock, Ground, Normal and Dragon.
Agility is used by:
Bug, Electric, Grass, Flying, Ice and Dragon
Wisdom is used by:
Dark, Ghost, Psychic, Fairy, Poison and Water
Some pokemon have mixed types. I.E:
Talonflame: Flying/Fire. When attacking with a talonflame, you might go: (Physical) Might 3 + Move name here 1. (Special) Agility 3 + Move name here 1.
Not all is bright and shiny and harmony. Some pokemons are weaker to some types, rendering attacks to them lethal, and when the weaker pokemon attacks, it’s mostly useless.
Might:
Fire. Strong Against: Plant, Bug, Steel, Ice. Weak Against: Ground, Rock and Water.
Fighting: Strong Against: Dark, Rock, Ice, Normal. Weak Against: Psychic, Flying, Ghost, Fairy.
Steel: Strong Against: Grass, Dark, Fairy, Ice. Weak Against: Fire, Water, Electric, Ghost, Psychic
Rock: Strong Against: Fire, Flying. Weak Against: Water, Ice, Grass, Steel, Fighting.
Ground: Strong Against: Electric. Fire. Weak Against: Water, Ice, Grass, Bug.
Normal: Strong Against: None. Weak Against: Ghost and Fighting.
Dragon: Strong Against: All. Weak Against: Fairy, Ice.
Agility:
Bug: Strong Against: Grass, Ground, Dark,Weak Against: Fire, Water, Flying, Rock, Steel, Poison.
Electric: Strong Against: Steel, Water, Flying. Weak Against: Rock, Ground.
Grass: Strong Against: Ice, Rock, Ground, Water. Weak Against: Fire, Poison, Bug, Ice.
Water: Strong Against: Rock, Ground, Steel. Weak Against: Electric, Poison, Ice.
Flying: Strong Against: Ground, Fighting, Bug, Grass. Weak Against: Steel, Rock, Electric.
Dragon: Strong Against: All. Weak Against: Fairy, Ice.
Wisdom:Dark, Ghost, Psychic, Fairy, Poison and Ice.
Dark: Strong Against: Psychic, Ghost, Fighting. Weak Against: Fighting, Steel, Fairy, Bug.
Ghost: Strong Against: Fighting and Steel. Weak Against: Dark. Immune to normal.
Psychic: Strong Against: Fighting, Steel, Normal. Weak against: Dark, Ice, Bug.
Fairy: Strong Against: Dragon, Bug, Fighting, Dark. Weak Again
That should cover the types, now let’s go to CC’ing.
We saw how the attributes were used back there, Certain higher attributes help other types. Of course, however, we have made certain traits for you to begin and support you.
You can choose any of these at the start of your adventure.
Might Trainer: 1 - +1 to Might Type poke rolls.
Agility Trainer: 1 - +1 to Agility Type poke rolls.
Wisdom Trainer: - +1 to Wisdom Type Rolls.
Once that is settled, you can have any description you want, but put it in Notes, your Pokes, and their item, level and moves and types. The starters are always Lv5 and start with Tackle, Leer or Tail Whip and, depending on the starter type, ember, water gun or vine whip.
Battling and Catching.
For this, in each route, either mid-entrance-exit will appear Tall Grass Patches around, walking on them, you’ll encounter a random pokemon depending on the “scale” of the adventure, I.E, in the first route you might find some Weedles, Pidgeys or Caterpies. Right after, the battle is turn based, you choose a move and try to outspeed the enemy Pokemon, depending on your stats. I,E: First 3 route pokemon will have base trait Lv’s from 1-2, so having 2 or more will make you outspeed them, making the battle a no-brainer! To catch pokemon you must either weak it, or make them asleep, frozen or paralyzed, when i mean weaken is leave them on red HP. Not “faint” them. You launch a pokeball and you will roll, depending on the Pokeball Lv + Catch rate you’ll see if you succeed or if you don’t. Poke’s you encounter in the first 3 routes might have a catch rate of 1 or 1.5, so weakening or para/freeze them might be enough.
Shopping and Items.
In each city or mid-way town you’ll find PokeMarts, these sell Potions, Antidotes, Pokeballs, And various other items to heal stats free of using Life. These cost PokeDollars, or =P= for short as the symbol is used. Pokemon can’t use man-made items, so if you want themselves to heal from poison or freeze, give them a berry, since an antidote or freeze heal won’t work. Items might be given by trainers, NPC’s or earned from capsules. There are also HM’s and TM’s, which can make pokemons learn moves that they wouldn’t normally learn. Like Surf for a grass type or Rock Smash for a Ghost Type(?)
Trading.
Not all pokemons evolve by normal means or through stone, some require being traded in order for them to evolve, like Shelmet/Karrablast. Once you trade them, you’ll find yourself if you traded Shelmet of Karrablast, you’ll get Excavallier, or if you traded sideways, you’ll get an Accelgor.
Next up are the gyms.
There are 8 gyms in total, along with the Elite 4 of the region. You might want to have some good Pokemon Caught and lvl’d up. For this, we’ve made turns for each player to have an average and acceptable level for the gyms to not be hard, but neither easy. leaving them at most of times the same Lv of the gym leader. For Legendaries, there are each legendary from Gen1 to Gen6, along with the legendary Trios, like the Legendary Birds (Moltres,Zapdos and Articuno) or the Regi Trio (Regirock, registeel and regice) or even The Alphabet Trio! (Xerneas, Yveltal and Zygarde). But they’re only one, how 6 players will be able to catch it? Simple. Hoopa the Mischevious has twisted realities, allowing for the same pokemon to be brought back and re-placed over and over, this way, you’ll all have a chance of catching it.
Finally but not least, Mega Evolutions and Primals, so far, we’ll not create and give EVERY pokemon a Mega Evolution, and, in the games, ME are given to weaker pokemon, like Beedrill or Audino. You might want to google how many pokemons have those Mega Evolutions before getting the stone. Note that these are not permanent and only last for the battle, but you can mega evolve a poke each time you start a new battle. AND you can only have 1 pokemon with mega stone on the team, so choose wisely. I think this covers it.