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My new project, a game similar to Reus

humon Sep '15
yep, its a god game interested by Reus, not much to say about it, you can become a giant and do stuffs around the place...

-CC:
traits:
might is used for actions using physical strenght
agility is used for actions requiring strong dexterity
wisdom is used for special actions requiring wisdom, or will (or senses)

every player gets 3 custom trait, those will reflect their skills, a skill may use a base trait, but at least two base traits need to be used for skills

at start try to choose skills that may come handy creating the world
later you will get exp, 10 at a time, everytime you get this amount, you can upgrade an already existing trait, or make a new one

if the game ends and you hit 50 xp, you will lose all but your starting 3 traits, and instead get a stat point

stat points: each 4th turn returns 1/3 of your base traits, and get healed by a point
you can also heal or get healed, or give/get power points to/from others

PC vs PC?
kind of an awkward thing... well, in Reus you must focus on cooperation so the humans will be glad, just make sure they dont get greedy...
so back to pcvpc, you may attack an another person if you think he's playing against team, or copied the greedy trait of humans. DO NOT create a character focused to play against others, or stir rebellions in the human groups

(SPOILER! i may add this feature later)

-Races:
well, you guessed: only humans and giants, nothing more
to get humans to be on the terrain, basic needs have to be created, after that, they will wander into the area and create civilizations

why humans help? if they reach a level or get enough support, they may thank in the form of XP boosts

why humans hold danger? humans are greedy... they may want more than what they have, if that happens, they will demand the resources from you, with force...

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