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Shipbreakers - Character creation

humon Sep '15  /  edited Sep '15
You can choose between two types: AIR or LAND

You will be controlling a small group of one of those vehicles.

-=-=-=-Air vehicles:
Might: the power of your weaponry
Agility: the speed and dodging ability of the vehicle
Wisdom: the tactical equipment, used for scouting mostly (for creative players, that would be a good one to improve)

Bonus traits:
4 traits allowed (+ add a +1 air trait, to help you dodge, as well as a +3 trait for your weaponry), a trait may be used for a specific reason:

To be able to fight against air
To be able to fight against land
To be able to dodge better
To be able to scout (+2 trait)
To be able to do other utility things (consult me, it may be a +2 trait)
To be able to shoot further against land (+4 tiles)

Air vehicles take twice as much damage as land vehicles, in the echange of dodging and being able to reach everything in a short period of time.

-=-=-=-Land vehicles:
Might: the main weaponry of your vehicle
Agility: the speed and side weaponry of your vehicle
Wisdom: the utility abilities of your vehicle (scouting, jamming radars etc)

You have 4 traits:
One +2 trait for you main weapons (may be decreased to 1 to be able to shoot both air and ground)
One +1 trait for your secondary weapons

Two extra equipment (choose from following):
Stronger main weapon
Stronger secondary weapon
Faster speed
Utility equipment (same applies here as for the air vehicles)

Land vehicles cant dodge or block, but have a lot of health

Unit amount:
unit amount? its just a fashion thingy... one tank is just as strong as 4 as long as a player is behind it

-=-=-=-Probes:
Might is the hiding skills of yours, more might: harder to see, each point takes down 2 tiles from the shooting range of enemies against you
Agility is your speed (agility+traits x4=tiles moved)
Wisdom is the strengh of your skills

A probe can have 4 traits either
-for more speed
-for better hiding
-for special move (airstrike, repair drop, those all require an amount of PP)
-for scouting (most important)
-for jamming
-etc.

You neither can dodge or have a lot of health, but instead you have really good skills in hiding
You MUST have this stat: 2 life and 6 power, even the smallest hit instantkills you, but you can roll a dice to see if the enemy's attack is successfull (star means he didnt managed to hit you)

another special ability, is that probes can be recreated in the Baserunner with correct traits

-=-=-=-Hovercraft/chopper:
A really specialized unit, combination of air and land units
You can dodge
You have the same health as airplanes
Agility speed is doubled, but you cant roll it

Might is attack damage
Agility is speed AND dodging
Wisdom is specialty

You only have 2 +1 attack traits (two starting +1 weapon), as well as 2 extra support trait

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