-Advanced spy system
can roll each turn 5 dice in order to scout
-Shield field generator
the Baserunner rolls 5 dice to create a temporary shield around it each turn, the shield guards units on adjacent tiles aswell
-Long-barrel upgrade
the Baserunner has +2 range for all land-to-land weapon
-Probe repair systems
the Baserunner rolls 1 dice to recreate a drone
-Probe stocks
the Baserunner autocreates a probe, this trait can only be used once
-Orbital comms system
the Baserunner rolls a star to attempt to get a mini orbital strike on an enemy, if success, the Baserunner rolls 10 dice (can only target land units)
The Baserunner is played by the GM, though it uses a simple logic: forward forward forward! situation seems bad and dangerous? stop and plan!
The team may give orders or suggestions to the Baserunner
Mods:
The Baserunner will be equipped with different tools, total of 5, max 2 weaponry
-AA mod
a turret that rolls 4 dice against air units
-Anti-tank turret
a turret that rolls 8 dice every other turn against ground units
-Low caliber turret
a turret that rolls 4 dice every turn against ground units
-Experimentary Low caliber turret
a turret that rolls 2 dice every turn twice (basically double the chance for skull and moon)
-Armour plating
1 star rolls cant damage the Baserunner
-AA rocket batteries
rolls 8 stars against air units every other turn
-Drone repair system
each turn the Baserunner rolls 3 star to repair itself or the nearby vehicles
-Jamming system
each turn the Baserunner can attempt to jam an enemy weapon or equipment with a dice
-Extra armour plating
+3 max hp
-Cloak field generator
the Baserunner becomes immune to scouting, and have the range of enemies decreased by 2 against it
-Advanced terrain manouverability
gets +1 agility (1,333 tiles/turn)
-Advanced spy system
can roll each turn 5 dice in order to scout
-Shield field generator
the Baserunner rolls 5 dice to create a temporary shield around it each turn, the shield guards units on adjacent tiles aswell
-Long-barrel upgrade
the Baserunner has +2 range for all land-to-land weapon
-Probe repair systems
the Baserunner rolls 1 dice to recreate a drone
-Probe stocks
the Baserunner autocreates a probe, this trait can only be used once
-Orbital comms system
the Baserunner rolls a star to attempt to get a mini orbital strike on an enemy, if success, the Baserunner rolls 10 dice (can only target land units)