traits: might is shooting (starcraft characters are uncapable of blocking)
agi is blocking
wisdom is specialties
you start with a single bonus trait, and you may earn upgrades over time
Starcraft levels
(different unit types have their own personal HP, and PP points.)
Light infantry - Uncapable of most things, light infantry are mostly useless, doesnt even have skills...
(Main Traits: Might: 2. Agility 2. Wisdom: 2.) (Stats: 4 hp and 2 pp)
((This is where the three main class classes form, you can select one of the three)
---Sniper Class---
Ghost - (upgraded from marines) A specialized group capable of using snipers, and special equipments like emp and nuke, skills:
EMP shot: 1 PP, stops vehicles for a turn if succeeds
Snipe: 1 PP, deals 2 extra damage
Cloak: 1 PP, cant be targeted for a turn (doesnt require a turn to use)
(Main Traits: Might 2, Agility 3, Wisdom 3) (Stats: 4 hp and 4 pp)
Spectre - Can be achieved through ghost, less health but more damage, skills:
Psionic lash: 2 PP, deals 2 extra damage, ignores armour points
Cloak: 1 PP, cant be targeted for a turn (doesnt require a turn to use)
Ultrasonic pulse: 1 PP, stuns smaller units in an area
(Main Traits: Might 3, Agility 2, Wisdom 4) (Stats: 3 hp and 6 pp)
---Firebat class---
Firebat - (Upgraded from marines) A simple low range unit with higher damage, skills:
Stimpack: doesnt need a turn, two of your next shots will deal +1 damage, 1 PP
Firewall: 1 PP, lets you do AOE damage
(Main Traits: Might 3, Agility 2, Wisdom 2) (Stats: 5 hp and 4 pp) (2 tile range)
Marauder - Can be upgraded from Firebat, a stronger version, skills:
Stimpack: doesnt need a turn, two of your next shots will deal +1 damage, 1 PP
Firewall: 1 PP, lets you do AOE damage
(Main Traits: Might 4, Agility 3, Wisdom 2) (Stats: 5 hp and 5 pp) (3 tile range)
Hellbat - (from marauder) Warboss tier, only one can be found on the map of those, skills:
Firewall: 1 PP, lets you do AOE damage
Flame blast: 2 PP, you do 3 more damage
(Main Traits: Might 4, Agility 4, Wisdom 3) (Stats: 6 hp and 6 pp)
---Heavy Infantry Class---
Marines - Uncapable of most things, marines are the front line of the soldiers, they are excellent at fighting Skills:
Stimpack: doesnt need a turn, two of your next shots will deal +1 damage, 1 PP
(Main Traits: Might: 3. Agility 2. Wisdom: 2.) (Stats: 5 hp and 2 pp)
Elite marines - (from marines) A specialized stronger version of marines, skills:
Stimpack: doesnt need a turn, two of your next shots will deal +1 damage, 1 PP
Suppress: 2 PP, lets you do AOE damage, +1 damage
(Main Traits: Might 4. Agility 3. Wisdom 2.) (Stats: 6 hp and 4 pp)
Viking - Warboss tier, from elite marines, a strong ADC unit, skills:
Suppress: 2 PP, lets you do AOE damage, +1 damage
(Main Traits: Might 4. Agility 4. Wisdom 3.) (Stats: 8 hp and 4 pp)
---Special Classes---
Medic - (from light infantry) A really weak unit, mostly only capable of... medicing? Skills:
Heal: Simply heals non-warboss class units
Optic flare: 2PP, ranged enemies cant attack for a turn
Stimpack: doesnt use turn, can be casted on allies, +1 damage and +1 healing for 2 turns
(Main Traits: Might 2. Agility 2. Wisdom 3.) (Stats: 5 hp and 3 pp)
Engineer marine - (from light infantry) A special unit that focuses on engineering, may repair Warboss class units, skills:
Repair: heals warboss class units
Stimpack: doesnt use turn, +1 damage and +1 repair skill for 2 turns
(Main Traits: Might 2. Agility 2. Wisdom 3.) (Stats: 5 hp and 2 pp)
SCV - From engineers, good in repairing, can heal, and can build when time to defend
Repair: heals warboss class units
Heal: 1 PP, heals allies
Build bunker: 2 PP to start, requires 4 stars (engineers may help)
(Main Traits: Might 1. Agility 2. Wisdom 4.) (Stats: 4 hp and 5 pp)
traits: might is shooting (starcraft characters are uncapable of blocking)
agi is blocking
wisdom is specialties
you start with a single bonus trait, and you may earn upgrades over time
Starcraft levels
(different unit types have their own personal HP, and PP points.)
Light infantry - Uncapable of most things, light infantry are mostly useless, doesnt even have skills...
(Main Traits: Might: 2. Agility 2. Wisdom: 2.) (Stats: 4 hp and 2 pp)
((This is where the three main class classes form, you can select one of the three)
---Sniper Class---
Ghost - (upgraded from marines) A specialized group capable of using snipers, and special equipments like emp and nuke, skills:
EMP shot: 1 PP, stops vehicles for a turn if succeeds
Snipe: 1 PP, deals 2 extra damage
Cloak: 1 PP, cant be targeted for a turn (doesnt require a turn to use)
(Main Traits: Might 2, Agility 3, Wisdom 3) (Stats: 4 hp and 4 pp)
Spectre - Can be achieved through ghost, less health but more damage, skills:
Psionic lash: 2 PP, deals 2 extra damage, ignores armour points
Cloak: 1 PP, cant be targeted for a turn (doesnt require a turn to use)
Ultrasonic pulse: 1 PP, stuns smaller units in an area
(Main Traits: Might 3, Agility 2, Wisdom 4) (Stats: 3 hp and 6 pp)
---Firebat class---
Firebat - (Upgraded from marines) A simple low range unit with higher damage, skills:
Stimpack: doesnt need a turn, two of your next shots will deal +1 damage, 1 PP
Firewall: 1 PP, lets you do AOE damage
(Main Traits: Might 3, Agility 2, Wisdom 2) (Stats: 5 hp and 4 pp) (2 tile range)
Marauder - Can be upgraded from Firebat, a stronger version, skills:
Stimpack: doesnt need a turn, two of your next shots will deal +1 damage, 1 PP
Firewall: 1 PP, lets you do AOE damage
(Main Traits: Might 4, Agility 3, Wisdom 2) (Stats: 5 hp and 5 pp) (3 tile range)
Hellbat - (from marauder) Warboss tier, only one can be found on the map of those, skills:
Firewall: 1 PP, lets you do AOE damage
Flame blast: 2 PP, you do 3 more damage
(Main Traits: Might 4, Agility 4, Wisdom 3) (Stats: 6 hp and 6 pp)
---Heavy Infantry Class---
Marines - Uncapable of most things, marines are the front line of the soldiers, they are excellent at fighting Skills:
Stimpack: doesnt need a turn, two of your next shots will deal +1 damage, 1 PP
(Main Traits: Might: 3. Agility 2. Wisdom: 2.) (Stats: 5 hp and 2 pp)
Elite marines - (from marines) A specialized stronger version of marines, skills:
Stimpack: doesnt need a turn, two of your next shots will deal +1 damage, 1 PP
Suppress: 2 PP, lets you do AOE damage, +1 damage
(Main Traits: Might 4. Agility 3. Wisdom 2.) (Stats: 6 hp and 4 pp)
Viking - Warboss tier, from elite marines, a strong ADC unit, skills:
Suppress: 2 PP, lets you do AOE damage, +1 damage
(Main Traits: Might 4. Agility 4. Wisdom 3.) (Stats: 8 hp and 4 pp)
---Special Classes---
Medic - (from light infantry) A really weak unit, mostly only capable of... medicing? Skills:
Heal: Simply heals non-warboss class units
Optic flare: 2PP, ranged enemies cant attack for a turn
Stimpack: doesnt use turn, can be casted on allies, +1 damage and +1 healing for 2 turns
(Main Traits: Might 2. Agility 2. Wisdom 3.) (Stats: 5 hp and 3 pp)
Engineer marine - (from light infantry) A special unit that focuses on engineering, may repair Warboss class units, skills:
Repair: heals warboss class units
Stimpack: doesnt use turn, +1 damage and +1 repair skill for 2 turns
(Main Traits: Might 2. Agility 2. Wisdom 3.) (Stats: 5 hp and 2 pp)
SCV - From engineers, good in repairing, can heal, and can build when time to defend
Repair: heals warboss class units
Heal: 1 PP, heals allies
Build bunker: 2 PP to start, requires 4 stars (engineers may help)
(Main Traits: Might 1. Agility 2. Wisdom 4.) (Stats: 4 hp and 5 pp)