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Escape: Space Hulk

marissa93 Sep '15  /  edited Nov '15
Genre: Sci-fi/Fantasy
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One universe at war, countless races, one derelict vessel. You were taken prisoner by the mysterious evil that claimed the space hulk. Now, can you get out? More importantly, will you let the others do so?

Setting

You are a civilian, captured by the forces of Chaos for purposes unknown.

Thrown into the brig in the depths of a Space Hulk orbiting the Eye of Terror, you have consigned yourself to whatever these foul beings wish to inflict upon you. For an unknown period, you languishing in your cell, surrounded by beings of various species.

One day, there was a sudden tremor. Emergency lights flickered on, bathing the chamber in red, and the barred doors of your cell opens...

Announcements

Game Times: Saturdays and Sundays, after 1200H (UK time) Subject to change and seasonal variance

Character creation guide and combat guide are in the forums. Please READ! Good to look up some basic Warhammer 40K lore as well, though I don't mind explaining.

Character Creation

Name:
Age:
Race:
Gender:
Description:
Personality:
Background:

Traits: 1 Racial (see below), and 1 non-combat custom trait

Races

[Civilians: Max Life = 4, unless stated otherwise.]

[Copy+Paste accordingly, without the bracketed information.]

Human: 1 - Mental fortitude (Min Str, Agi, Wis = 2)
Eldar: 1 - Psychic powers (Min Wis = 3, Max Life = 3)
Dark Eldar: 1 - Acrobatics, dodge. No psychic powers. (Min Agi = 3, Max Life = 3)
Orks: 1 - Melee or ranged combat, improvisation. Psychic powers with minimum 3 Orks in party (roll total Wis). (Min Str = 3, Max Life = 5)
Tau: 1 - Ranged combat (Max Str = 2)

Custom: Run it through with me first.

And please remember. CIVILIAN! No military personnel, or anything more than the most basic of military training. Be prepared to justify the very last bit of martial training.

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