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Ork masters 40k - REBORN - Movement tutorial

humon Sep '15
GALAXY MAP:
you can only move ONCE each turn, rolling wisdom + traits, also the ship rolling its speed, after each turn 2 dice is rolled, if 2 star, an event comes, also, when near planets, it becames 1 dice or 3 dice (situational), only requiring 1 (or at 3 dice, still 2) star

WORLD MAP:
you cant use special tools of the ship, like mechanic tables, BUT you can move as many times as you want, rolling wisdom + traits, also rolling the speed of the group, allowing you to go to far distances easily, event rolls dont happen all the time, but require less stars

BATTLE MAP:
you have INFINITE speed, but if you are seen, battle may commence, also, you can leave some of you behind (could be useful when sneaking), and you can roll agi + traits to attempt to stay non-seeable

FIGHT MAP:
you can move 4 tiles + agi + traits (no roll required)
you have infinite shooting range, but your vision may be blocked
if you get too close, melee commences, instantly taunting your movement, though you can roll agility to attempt to escape
you cant walk through front enemies to get to the back ones, unless if you manage to "escape" them with an agility roll

SHIP MAP:
same as fight map, but there may not be enemies, letting you to move infinite amount each turn, allowing you to craft things etc.

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