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The Rise Of Empires - Race/Starting Traits

nightcraw240 Oct '15  /  edited Oct '15
To start, pick two of these traits that you will be using; these will be your bonus traits. Next, pick a race and add those to your bonus traits.

*You can stack the two traits you pick from the list below*
*The humans can stack the same trait*

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Starting traits :
+1 to mining rolls
+1 to smelting rolls
+1 to medicine rolls
+1 to lumber rolls
+1 to trade rolls
+1 to farming rolls
+1 to defense rolls
+1 to fishing rolls
+1 to gathering rolls
+1 to hunting rolls
+1 to raiding rolls
+1 to declared war rolls
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Racial traits :

Elves : Armies move an additional square per turn (A total of four). +1 to gathering rolls

Dwarfs : +1 to mining and smelting

Gnomes : +1 to smelting and +1 to trade rolls

Goblins : +1 to raiding rolls +1 to fishing rolls

Orcs : +1 to raiding rolls +1 to declared war rolls

Naga : Armies move faster in water by five squares (A total of eight per turn). On land they move at one square per turn. +1 to fishing rolls

Humans : +One trait of your choice +One trait of your choice.

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