Time :
When all players have made one complete rotation of turns, three months will have passed in the game. Four rotations of turns are worth one year in game time. Each rotation of turns represents Spring, Summer, Fall, and Winter.
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During each of your turns you must choose one of these options to complete :
1. Acquire resources through any means.
2. Attacking another army/city with your own army.
3. Adventuring
4. Building defenses.
5. Smelting.
6. Send a merchant out with resources to open up a trade route.
*WHEN SMELTING AND BUILDING DEFENSES, IT TAKES A FULL TURN TO USE UP THE MATERIAL, BUT YOU CAN USE AS MUCH AS YOU WANT FOR THAT TURN*
Free actions :
1. Moving armies
2. Feeding cities/armies
3. Declaring War
4. Trading (If you have a merchant within a city)
5. Defending your city from an attack
6. Creating an army
When all players have made one complete rotation of turns, three months will have passed in the game. Four rotations of turns are worth one year in game time. Each rotation of turns represents Spring, Summer, Fall, and Winter.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
During each of your turns you must choose one of these options to complete :
1. Acquire resources through any means.
2. Attacking another army/city with your own army.
3. Adventuring
4. Building defenses.
5. Smelting.
6. Send a merchant out with resources to open up a trade route.
*WHEN SMELTING AND BUILDING DEFENSES, IT TAKES A FULL TURN TO USE UP THE MATERIAL, BUT YOU CAN USE AS MUCH AS YOU WANT FOR THAT TURN*
Free actions :
1. Moving armies
2. Feeding cities/armies
3. Declaring War
4. Trading (If you have a merchant within a city)
5. Defending your city from an attack
6. Creating an army