Natural events/abnormalities:
At the beginning of every year there is a 5% change an event/abnormality will occur. This will range anywhere from increased crop yields to undead legions attacking you.
I roll a d20, if it lands on a 10, I re-roll and perform an action.
1. Unfavorable transportation, all armies are randomly re-located.
2. A mysterious sea creature lurks within the waters. Any armies within the water more then three squares away from their home city are attacked and lose 1/2 their size.
3. For this year only any skulls are treated as moons.
4. This year the goddess of harvest blesses the land. All food resources are doubled for one roll per person this year.
5. All dice rolls lose one star (This can equal zero) this year.
6. Heat wave. All movement in the desert biome is reduced to one per turn until the end of the year.
7. Wood cutting and herbalism is now worth x3 the number of stars, once per this year.
8. It's your lucky year. When searching for gold, you may find 1000 gold per star once this year.
9. For this year only any moons are treated as skulls.
10. Stone and lumber add twice their normal amount of hp to a city this year.
11. An undead lich summons forth a band of zombies to bombard the nearest city. (HP: ? / ATT: ?)
12. A troll roams the land at a rate of 2sq per turn until killed.
13. One lucky player finds 3,000 gold!
14. Smelters can smelt as a free action this year.
15. Armies move at a +2 speed this year.
16. A comet randomly falls from the sky and leaves a gigantic crater in the land.
17. Darwinism, merchants can not be attacked this year.
18. Surplus of food! At the end of this year you do not have to pay upkeep for your army or population.
19. A wizard travels the land offering gemstones for a year, for a price.
20. A plague sweeps over the largest populated city, reducing it by 1/4.
Wizard's wares :
When you use a gemstone it disappears. As long as you have the money you may buy whatever it is you wish. However, you may only buy from the wizard once as a free action. After you buy something from him you can not revisit him within that same year.
1. Red Gemstone - Add +2 to an attack. (3,000 gold)
2. Orange - Place your army anywhere on the map. (4,000 gold)
3. Green Gemstone - Double food yield this year. (5,000 gold)
4. Blue Gemstone - Fortify your city by +10 (7,000 gold)
5. Yellow Gemstone - Summon a giant to aid you. (15,000)
6. Purple Gemstone - You may ask for a single wish. (30,000 gold)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Adventures: (In the works)
1. You may choose to send your hero out on an adventure.
When do you do, we roll the dice.
1. You find gold!
2. You lose one life!
3. You gain one power!
4.You find gold!
5. You find a lucky talisman. +1 to a trait of your choice till the enchantment wears off.
6. You find food!
7. You find gold!
8. You gain one life.
9. You lose one power!
10. You find a rather obedient zombie, +1 to army hp.
At the beginning of every year there is a 5% change an event/abnormality will occur. This will range anywhere from increased crop yields to undead legions attacking you.
I roll a d20, if it lands on a 10, I re-roll and perform an action.
1. Unfavorable transportation, all armies are randomly re-located.
2. A mysterious sea creature lurks within the waters. Any armies within the water more then three squares away from their home city are attacked and lose 1/2 their size.
3. For this year only any skulls are treated as moons.
4. This year the goddess of harvest blesses the land. All food resources are doubled for one roll per person this year.
5. All dice rolls lose one star (This can equal zero) this year.
6. Heat wave. All movement in the desert biome is reduced to one per turn until the end of the year.
7. Wood cutting and herbalism is now worth x3 the number of stars, once per this year.
8. It's your lucky year. When searching for gold, you may find 1000 gold per star once this year.
9. For this year only any moons are treated as skulls.
10. Stone and lumber add twice their normal amount of hp to a city this year.
11. An undead lich summons forth a band of zombies to bombard the nearest city. (HP: ? / ATT: ?)
12. A troll roams the land at a rate of 2sq per turn until killed.
13. One lucky player finds 3,000 gold!
14. Smelters can smelt as a free action this year.
15. Armies move at a +2 speed this year.
16. A comet randomly falls from the sky and leaves a gigantic crater in the land.
17. Darwinism, merchants can not be attacked this year.
18. Surplus of food! At the end of this year you do not have to pay upkeep for your army or population.
19. A wizard travels the land offering gemstones for a year, for a price.
20. A plague sweeps over the largest populated city, reducing it by 1/4.
Wizard's wares :
When you use a gemstone it disappears. As long as you have the money you may buy whatever it is you wish. However, you may only buy from the wizard once as a free action. After you buy something from him you can not revisit him within that same year.
1. Red Gemstone - Add +2 to an attack. (3,000 gold)
2. Orange - Place your army anywhere on the map. (4,000 gold)
3. Green Gemstone - Double food yield this year. (5,000 gold)
4. Blue Gemstone - Fortify your city by +10 (7,000 gold)
5. Yellow Gemstone - Summon a giant to aid you. (15,000)
6. Purple Gemstone - You may ask for a single wish. (30,000 gold)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Adventures: (In the works)
1. You may choose to send your hero out on an adventure.
When do you do, we roll the dice.
1. You find gold!
2. You lose one life!
3. You gain one power!
4.You find gold!
5. You find a lucky talisman. +1 to a trait of your choice till the enchantment wears off.
6. You find food!
7. You find gold!
8. You gain one life.
9. You lose one power!
10. You find a rather obedient zombie, +1 to army hp.