The continent of Methias, known as the most advanced when it comes to arcane science encounters itself at the brink of war, ancient darkness comes afloat as a necromancer raised with his army of necrophagi, a door of the ancient civilization has been found, and many other inner conflicts cause strife, the world is now divided as everyone tries to get a share of the power for themselves.
Overview
The world of Methias is a steampunk like one, tough instead of steam mana is used to power the newest creations, aristocrats rule in this land as everyone tries to earn a share for themselves, magic is usable, but it's not as fancy looking as in D&D, it's less powerful, which is why scientific research has equiparated it to weapons.
Factions
- Methian empire: Ruler of the continent, master of arcane science, aristocratic system.
- Rogue nations: Rebels, infidels, heretics.
- Beast fiends: Creatures from the beyond, inhuman powers that devour the beings they prey on.
Lore
The continent of Methias, known as the most advanced when it comes to arcane science encounters itself at the brink of war, ancient darkness comes afloat as a necromancer raised with his army of necrophagi, a door of the ancient civilization has been found, and many other inner conflicts cause strife, the world is now divided as everyone tries to get a share of the power for themselves.Overview
The world of Methias is a steampunk like one, tough instead of steam mana is used to power the newest creations, aristocrats rule in this land as everyone tries to earn a share for themselves, magic is usable, but it's not as fancy looking as in D&D, it's less powerful, which is why scientific research has equiparated it to weapons.Factions
- Methian empire: Ruler of the continent, master of arcane science, aristocratic system.
- Rogue nations: Rebels, infidels, heretics.
- Beast fiends: Creatures from the beyond, inhuman powers that devour the beings they prey on.
Points of interest