you start with 6/8 life and 0/8 power
you can spend a turn to reorganise your units, turning power into life and life into power
when you are on 0 life, you will lose power instead of life, and will need to spend a turn reorganising your units into life
you can spend two turns to turn into banelings (you must have at least 30 xp in order to do that)
STATS:
your might dice amount is always equal to your life amount
your agility is 4
your wisdom is 3
BONUS TRAITS:
speed: 1 - faster movement speed
1 custom trait
ABILITIES:
burrow: you will go underground, this way only detectors can see you
morphing: you will turn into a baneling after 2 turns
Hydralisk:
you start with 4/6 life and 4/6 power
your might dices half once you go under 3 life
STATS:
your might is 4 (2 if under 3 life)
your agility is 2
your wisdom is 4
BONUS TRAITS:
needle spines: 1 - stronger ranged attacks
additional: 2 - when over 2 life, 2 additional dices for ranged
fulled: 2 -when over 4 life, 2 additional dices for ranged
1 custom trait
ABILITIES:
acidic shot: 2 - Uses a pp
Zergling:
you start with 6/8 life and 0/8 power
you can spend a turn to reorganise your units, turning power into life and life into power
when you are on 0 life, you will lose power instead of life, and will need to spend a turn reorganising your units into life
you can spend two turns to turn into banelings (you must have at least 30 xp in order to do that)
STATS:
your might dice amount is always equal to your life amount
your agility is 4
your wisdom is 3
BONUS TRAITS:
speed: 1 - faster movement speed
1 custom trait
ABILITIES:
burrow: you will go underground, this way only detectors can see you
morphing: you will turn into a baneling after 2 turns
Hydralisk:
you start with 4/6 life and 4/6 power
your might dices half once you go under 3 life
STATS:
your might is 4 (2 if under 3 life)
your agility is 2
your wisdom is 4
BONUS TRAITS:
needle spines: 1 - stronger ranged attacks
additional: 2 - when over 2 life, 2 additional dices for ranged
fulled: 2 -when over 4 life, 2 additional dices for ranged
1 custom trait
ABILITIES:
acidic shot: 2 - Uses a pp