Might is your overall surging energy, used in massive attacks suchs as a finishing blow or clearing the wents (can splash damage)
Agility is the precisity of your skill, which could let you deal more controlled damage, it also has a greater range, and may be used for concentrating energy for healing, fusing and things like that (can special)
Wisdom is the strenght of claiming the aura around you, which gives you the ability to use non-physical force, and minimalise your actions, it can give you self control, could replenish your power points, and could also give you the ability to control one's mind or the subspace
special actions:
every action not using a PP will be a 2 dice roll
you can use a PP to use your actual traits
no min-maxing
you can use wisdom with a PP to regain the amount of PP that is equal to your stars (eg: roll wisdom + 1 power, get 2 stars, yay! your income is 1 power)
failing a wisdom roll of replenishment will give back the PP
you can have 1 bonus trait at start, it can increase your basic 2 dice rolls aswell
when you are out of PP, you must fall back and get to a doctor or the gen will get out of hand, as it consumes your PP
you are between 16 and 20 years old, this is the age where people are forced to train and learn how to use their powers, a person with 100 xp counts as someone who completed his training, and is enabled to take place in more dangerous actions such as exploring old colonies
every 20th xp will give you an extra stat, every 30th will give a trait
first session levelup is a second trait so youll have 2
"fear the subspace, its power may get out of hands of even the strongest..."
Agility is the precisity of your skill, which could let you deal more controlled damage, it also has a greater range, and may be used for concentrating energy for healing, fusing and things like that (can special)
Wisdom is the strenght of claiming the aura around you, which gives you the ability to use non-physical force, and minimalise your actions, it can give you self control, could replenish your power points, and could also give you the ability to control one's mind or the subspace
special actions:
every action not using a PP will be a 2 dice roll
you can use a PP to use your actual traits
no min-maxing
you can use wisdom with a PP to regain the amount of PP that is equal to your stars (eg: roll wisdom + 1 power, get 2 stars, yay! your income is 1 power)
failing a wisdom roll of replenishment will give back the PP
you can have 1 bonus trait at start, it can increase your basic 2 dice rolls aswell
when you are out of PP, you must fall back and get to a doctor or the gen will get out of hand, as it consumes your PP
you are between 16 and 20 years old, this is the age where people are forced to train and learn how to use their powers, a person with 100 xp counts as someone who completed his training, and is enabled to take place in more dangerous actions such as exploring old colonies
every 20th xp will give you an extra stat, every 30th will give a trait
first session levelup is a second trait so youll have 2
"fear the subspace, its power may get out of hands of even the strongest..."