this list is made for the ones who dislike sweeping through the huge mass of games
Giant inspired by Reus:
a godgame like game, where you are a giant and your job is to create a world where humans can live peacefully, but be warned: if they get greedy they may even attack you. may seem boring, but there are multiple game modes which can entirely change the gameplay
The guardians of the Colony - X-237 gen
GoTC: you are a mech pilot, and your job is to guard the colonies
x-237 gen: you have been injected with this gen and gained extraterrestial powers, your job is to master those skills
brothergames, the main story is the same, but in the gen one the mech project failed so people focused in finding the biological weakness of the enemy
WWII: the battle of humon
A rare strategy game that has actual story and roleplay in it, there are supposed to be two storylines: the axis and the allied, the job of the axis is to push forward and try to capture lands, while the allied campaign is a survival-kinda game where you need to try to escape in the areas captured by axis and get back to the base, or just simply try to dodge and plunder inside the axis areas, or alernatively go berserk on their camps
The dungeons:
A game all about explorers trying to find loot or banish baddies in different areas such as dungeons and stuff, players can also be dungeon creators and be liches, dwarven engineers, etc.
Gods of Hashingtho:
My newest godgame, what makes it special is that it is NOT a one-shot, and contains a lot of lore and plot.
The Dwarves:
A game where the players are the mighty dwarves and their mission is to help on the war of the orcs, who are invading the lands.
You can also be a mage or any other race (severely weaker in combat than dwarves!) who assists their mission.
Giant inspired by Reus:
a godgame like game, where you are a giant and your job is to create a world where humans can live peacefully, but be warned: if they get greedy they may even attack you. may seem boring, but there are multiple game modes which can entirely change the gameplay
The guardians of the Colony - X-237 gen
GoTC: you are a mech pilot, and your job is to guard the colonies
x-237 gen: you have been injected with this gen and gained extraterrestial powers, your job is to master those skills
brothergames, the main story is the same, but in the gen one the mech project failed so people focused in finding the biological weakness of the enemy
WWII: the battle of humon
A rare strategy game that has actual story and roleplay in it, there are supposed to be two storylines: the axis and the allied, the job of the axis is to push forward and try to capture lands, while the allied campaign is a survival-kinda game where you need to try to escape in the areas captured by axis and get back to the base, or just simply try to dodge and plunder inside the axis areas, or alernatively go berserk on their camps
The dungeons:
A game all about explorers trying to find loot or banish baddies in different areas such as dungeons and stuff, players can also be dungeon creators and be liches, dwarven engineers, etc.
Gods of Hashingtho:
My newest godgame, what makes it special is that it is NOT a one-shot, and contains a lot of lore and plot.
The Dwarves:
A game where the players are the mighty dwarves and their mission is to help on the war of the orcs, who are invading the lands.
You can also be a mage or any other race (severely weaker in combat than dwarves!) who assists their mission.