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Tett - Class - Angelic - Knight

nightcraw240 Jan '16  /  edited Jan '16
Description :
Knights are devoted followers of the blade. Any weapon is used efficiently by this class due to their intense training and unrivaled power in combat. They can channel their divine powers into shouts, casting out waves of magic to increase the power of those around. They are more easily found around the lands, but that doesn't make their capabilities any less potent; to duel a knight is to invite Death to your door.

)(-~-+,._.,+-~-)( )(-~-+,._.,+-~-)( )(-~-+,._.,+-~-)( )(-~-+,._.,+-~-)( )(-~-+,._.,+-~-)( )(-~-+,._.,+-~-)(

--Knight :
Number of tier abilities : 11/13/15

Tier 1 :
Bloody recklessness Level 1 (Static) - You lose 1 max hp to gain +1 star to melee attacks.
Tier 2 :
Bloody recklessness Level 2 (Static) - You lose 2 max hp to gain +2 stars to melee attacks.
Tier 3 :
Bloody recklessness Level 3 (Static) - You lose 5 max hp to gain +5 stars to melee attacks.

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Tier 3 :
Relentless recklessness (Static) - You may sacrifice two max power to gain +1 star to your melee attacks. You may use this ability up to two times, per talent point spent into this ability.

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Tier 1 :
Training Level 1 (Static) - Add 1 die to melee attacks.
Tier 2 :
Training Level 2 (Static) - Add 3 dice to melee attacks.
Tier 3 :
Training Level 3 (Static) - Add 5 dice to melee attacks. When you attack an enemy roll (/roll weakness 1), If you receive a star, you may add a star to your attack.

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Tier 2 :
Skilled (Static) - You can now parry or block with 2H weapons or when wielding a weapon in each hand at will.

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Tier 1 :
Slash and bash Level 1 (Once per scene) - You may stun an enemy.
Tier 3 :
Slash and bash Level 2 (Thrice per scene) - You may stun an enemy.

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Tier 3 :
Deafening roar (Static) - You may combine two shouts and use their abilities together; this puts the shouts used on CD. They must both be level 2 abilities to be able to combine their effects; Strategic awareness, Battle cry, Rally, Demoralize, Disorienting shout. Additionally, if you have quick shouts you can use this ability with Quick shouts as the minor action.

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Tier 2 :
Quick shouts (Static) - Shouts can now be cast as a minor action; this puts the shouts used on CD. This means you can use another ability as well as a shout; Strategic awareness, Battle cry, Rally, Demoralize, Disorienting shout.

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Tier 1 :
Battle cry Level 1 (Once per scene) - You get +1 melee die for a round.
Tier 3 :
Battle cry Level 2 (Twice per scene) - You and your party get +2 melee die for a round.

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Tier 1 :
Strategic awareness Level 1 (Once per scene) : You get +1 block die for a round.
Tier 2 :
Strategic awareness Level 2 (Twice per scene) : You and your party get +2 block die for a round.

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Tier 1 :
Rally Level 1 (Once per session) : You get +1 power point.
Tier 3 :
Rally Level 2 (Once per session) : You and your party get +2 power points.

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Tier 1 :
Demoralize Level 1 (Once per scene) – Decrease an enemy's attack dice by 1 for a round.
Tier 2 :
Demoralize Level 2 (Twice per scene) – Decrease an enemy's attack dice by 2 for a round.
Tier 3 :
Demoralize Level 3 (Twice per scene) – Decrease all enemy's attack dice by 4 for a round.

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Tier 1 :
Disorienting shout Level 1 (Once per scene) - You gain +1 to parry rolls for a round.
Tier 2 :
Disorienting shout Level 2 (Once per scene) - You and your party gain +2 to parry rolls for a round.

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Tier 1 :
Defy Death (Once, ever) - If you would die permanently, you may instead continue fighting as if you didn't until the end of the fight. At the end of the fight or when all over party members are dead, you die. You can not fall below 0 hp, nor can you be healed or resurrected; this is the end of the line. If you used spells/power during your time alive, they are still used up when this ability activates.

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Tier 2 :
Piercing strike Level 1 (Once per session) - For one continuous fight, enemies you attack do not roll to block or parry.
Tier 3 :
Piercing strike Level 2 (Once per session) - For one continuous fight, enemies you attack do not roll to block, parry, or dodge.

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Tier 1 :
Rage Level 1 (Static) - If you would be brought down to 1 hp, you deal +2 stars of damage to melee attacks.
Tier 2 :
Rage Level 2 (Static) - If you would be brought down to 2 hp or less, you deal +3 stars of damage to melee attacks.
Tier 3 :
Rage Level 3 (Static) - If you would be brought down to 4 hp or less, you deal +5 stars of damage to melee attacks.

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Tier 1 :
Swift motions Level 1 (Once per scene) - If you would parry an attack, you may deal +1 star of damage when you strike back.
Tier 2 :
Swift motions Level 2 (Twice per scene) - If you would parry an attack, you may deal +2 stars of damage when you strike back.
Tier 3 :
Swift motions Level 3 (Static) - If you would parry an attack, you may deal +4 stars of damage when you strike back.

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Tier 2 :
Horse power Level 1 (Static) - You can now jump up to 10ft without rolling.
Tier 3 :
Horse power Level 2 (Static) - You can now jump up to 30ft without rolling.

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Tier 2 :
Charge level 1 (Once per scene; 30ft away) - You charge at an enemy, if they fail a block/dodge roll, they are knocked prone.
Tier 3 :
Charge level 2 (Twice per scene; 20ft away) - You charge at an enemy, if they fail a block/dodge roll, they are knocked prone. You may make an attack against the now prone enemy.

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Tier 2 :
Adrenaline overflow level 1 (Once per session; -1 life per extra turn) - You push yourself, quickly attacking multiple times in a row. For each life you pay (Capped at 1) you may make an extra attack this turn.
Tier 3 :
Adrenaline overflow level 2 (Once per session; -1 life per extra turn) - You push yourself, quickly attacking multiple times in a row. For each life you pay (Capped at 2) you may make an extra attack this turn.
Tier 3 :
Adrenaline overflow level 3 (Once per session; -1 life per extra turn) - You push yourself, quickly attacking multiple times in a row. For each life you pay (Capped at 3) you may make an extra attack this turn.

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