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Tett - Class - Angelic - Mystic

nightcraw240 Jan '16  /  edited Jan '16
Description :
Mystics are quite feared by magic users as well as from other mystics themselves. Their divine power lets them see the weaknesses in their opponent's forms and exploit them. They've learned the way of the eye and with it have become powerful entities within the land. If you can use magic and find yourself facing a mystic, beware, chances are you won't make it out alive.

)(-~-+,._.,+-~-)( )(-~-+,._.,+-~-)( )(-~-+,._.,+-~-)( )(-~-+,._.,+-~-)( )(-~-+,._.,+-~-)( )(-~-+,._.,+-~-)(

--Mystic :
Number of tier abilities : 10/9/8

Tier 1 :
Divine magic protection Level 1 (Once per session) - You may summon a 1x1 barrier that will reduce any magic damage taken by a target inside the barrier by 2 after calculating resistances.
Tier 2 :
Divine magic protection Level 2 (Once per session) - You may summon a 1x1 barrier that will reduce any magic damage taken by a target inside the barrier by 3 after calculating resistances.
Tier 3 :
Divine magic protection Level 3 (Once per session) - You may summon a 1x1 barrier that will reduce any magic damage taken by a target inside the barrier by 4 after calculating resistances.

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Tier 1 :
Divine melee protection Level 3 (Once per session) - You may summon a 1x1 barrier that will reduce any melee damage taken by a target inside the barrier by 1 after calculating resistances.

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Tier 1 :
Disenchant Level 1 (Once per scene) - You can disenchant a weapon that was enchanted with a tier 1 or lower level enchantment.
Tier 2 :
Disenchant Level 2 (Once per scene) - You can disenchant a weapon or object that was enchanted with a tier 2 or lower level enchantment.
Tier 3 :
Disenchant Level 3 (Once per scene) - You can disenchant a weapon or object that was enchanted with a tier 3 or lower level enchantment.

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Tier 1 :
Dispel Level 1 (Once per scene) - You may dispel any static magical effect. (This includes, but is not limited to paladin shields or walls, or another Mystic's shield.)
Tier 3 :
Dispel Level 2 (Twice per scene) - You may dispel any static magical effect. (This includes, but is not limited to paladin shields or walls, or another Mystic's shield.)

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Tier 1 :
Bless Level 1 (Once per scene) - When you buy this ability you may pick Might, Agility, or Wisdom. You may bless a target with the chosen attribute, giving their next roll with it a +1 die.
Tier 2 :
Bless Level 2 (Twice per scene) - When you buy this ability you may pick Might, Agility, or Wisdom; you automatically have what you picked before. You may bless a target with the chosen attribute, giving their next roll with it a +1 die. You can NOT cast Bless on a target twice while picking the same attribute.
Tier 3 :
Bless Level 3 (Thrice per scene) - When you buy this ability you may pick Might, Agility, or Wisdom; you automatically have what you picked before. You may bless a target with the chosen attribute, giving their next roll with it a +2 die. You can NOT cast Bless on a target twice while picking the same attribute.

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Tier 2 :
Bind Level 1 (Once per scene) - You may bind a target with your divine power. They are unable to move from their position, but can still attack those around.
Tier 3 :
Bind Level 2 (Once per scene) - You may bind a target with your divine power. They are unable to move from their position nor are they able to attack; even their ability to speak is up to you.

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Tier 1 :
Repel the darkness Level 1 (Static) - Deal +1 die offensively vs Shadow/Dark creatures.
Tier 2 :
Repel the darkness Level 2 (Static) - Deal +2 die offensively vs Shadow/Dark creatures.

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Tier 1 :
Sturdy Stance Level 1 (Static) - Deal +1 die offensively vs Earth creatures.
Tier 2 :
Sturdy Stance Level 2 (Static) - Deal +2 die offensively vs Earth creatures.

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Tier 1 :
Piercing Bolt Level 1 (Once per scene) - You may reduce a target's counter by 3 dice.
Tier 2 :
Piercing Bolt Level 2 (Once per scene) - You may reduce a target's counter by 5 dice.
Tier 3 :
Piercing Bolt Level 3 (Twice per scene) - You may bypass a target's counter.

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Tier 1 :
Divine leech Level 1 (Static) - If you kill a mage, you may steal up to 2 power for the kill. You need to get the last hit to use this effect.
Tier 2 :
Divine leech Level 2 (Static) - If you kill a mage, you may steal up to 4 power for the kill. You need to get the last hit to use this effect. However, if you aided in the killing of a mage you may steal 2 power instead.
Tier 3 :
Divine leech Level 3 (Static) - If you kill a mage, you may steal up to 6 power for the kill. You need to get the last hit to use this effect. However, if you aided in the killing of a mage you may steal 2 power instead.

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Tier 1 :
Deconstruct Level 1 (Once per session) - If you would be killed by a spell, instead you are not. Your hp is reduced to 0 (You will be stabilized) and you have the option to return the spell to the caster before falling unconscious; it will cause damage. If you choose to send it back, you may roll (/roll divine bounce 4), for each star, the damage it would have dealt to you is multiplied by the roll. Divine bounce can have power added to it to add stars.

Tier 2 :
Deconstruct Level 2 (Once per session) - If you would be killed by a spell, instead you are not. Your hp is reduced to 1 and you have the option to return the spell to the caster; it will cause damage. If you choose to send it back, you may roll (/roll divine bounce 5), for each star, the damage it would have dealt to you is multiplied by the roll. Divine bounce can have power added to it to add stars.

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Tier 3 :
Sphere of nullification (Reduce your max power by 1 for every use) - Create a sphere that surrounds the entire area, no magic of any kind can be cast within the sphere.

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