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Tett - Class - Angelic - Monk

nightcraw240 Jan '16  /  edited Jan '16
Description :
Monks channel the divine magics into their physical punches, excelling at focusing the magic for deadly attacks. This type of divine magic usage requires great discipline and focus. Many attempt to master this magic, but fail in their quest to do so. Only the most strong-willed of people possess the slightest chance of mastering this technique. Trained monks are greatly feared within Haru, not even the most powerful of demons would think about angering one.

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-- Monk:
You can NOT play a monk unless you start with 4 agility.
7/10/9

Tier 1 :
Hit me once Level 1 (Once per scene) - You can give up a defense roll to gain a free attack against the enemy if they would damage you; you deal damage first.
Tier 2 :
Hit me once Level 2 (Twice per scene) - You can give up a defense roll to gain a free attack against the enemy if they would damage you; you deal damage first.
Tier 3 :
Hit me once Level 2 (Twice per scene) - You can give up a defense roll to gain two free attacks against the enemy if they would damage you; you deal damage first.

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Tier 1 :
The way of the tiger Level 1 (Once per attack until this ability hits; per scene) - If you would get through a target's defenses you may roll (/roll monk 1), if you get a star you may attack again; the enemy may still block the extra attack.
Tier 2 :
The way of the tiger Level 2 (Once per attack until this ability hits; per scene) - If you would get through a target's defenses you may roll (/roll monk 2), if you get a star you may attack again; the enemy may still block the extra attack. After the second attack, you may roll (/roll monk 1), if you get a star you may attack again; enemy still blocks.
Tier 3 :
The way of the tiger Level 3 (Once per attack until this ability hits; per scene) - If you would get through a target's defenses you may roll (/roll monk 3), if you get a star you may attack again; the enemy may still block the extra attack. After the second attack, you may roll (/roll monk 2), if you get a star you may attack again; enemy still blocks. After the third attack, you may roll (/roll monk 1), if you get a star you may attack again; enemy still blocks.

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Tier 2 :
Fists of fury Level 1 (Once per scene) - You can spend a power to gain an additional attack (As you are already attacking) , if it is the only power spent by you on your turn.
Tier 3 :
Fists of fury Level 2 (Limited only by power usage) - You can spend up to two power to gain up to two additional attacks (As you are already attacking) , if it is the only power spent by you on your turn.

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Tier 1:
Way of the monkey Level 1 (Static) - Add one die to your dodge rolls.
Tier 2 :
Way of the monkey Level 1 (Static) - Add two dice to your dodge rolls.
Tier 3 :
Way of the monkey Level 1 (Static) - Add three dice to your dodge rolls. When you dodge an enemy's hit, you may roll flat agility to damage them during the dodge.

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Tier 1-3 :
Elemental Chi (3 power) - You MUST spend a talent point in this ability to gain access to abilities below, additionally you must spend a talent point in an ability below before you can use it; when you first pick up this ability you may gain one ability without needing to spend a talent point in it. You may spend three power to gain an elemental chi point. Chi points can be spent for other abilities below. Chi points do not dissipate if you don't spend them. You may use Chi abilities as a bonus action in combat.

Tier 1 :
Flaming fist Level 1 (1 elemental chi point) - Add a burn effect to you next attack.

Stone fist Level 1 (1 elemental chi point) - Add a stun effect for the next attack.

Shadow fist Level 1 (1 elemental chi point) - Bypass a target's dodge roll.

Tier 2 :
Flaming fist Level 2 (2 elemental chi point) - Add a burn effect to you next three attacks.

Stone fist Level 2 (2 elemental chi points) - Add a stun effect for the next two attacks.

Shadow fist Level 2 (2 elemental chi points) - Bypass a target's dodge roll for the next two attacks.

Wind lash Level 1 (3 elemental chi points) - Knock a target prone if they fail on a dodge/block roll.

Tier 3 :

Stone fist Level 3 (8 elemental chi points) - Add a stun effect to all your attacks permanently. This can not effect the same target after used.

Flame fist Level 3 (8 elemental chi points) - Add a burn effect to all your attacks permanently. Burn damage increases to 2 dice. This can not stack on the same enemy

Shadow fist Level 3 (8 elemental chi point) - Bypass a target's dodge roll permanently.

Fists of rage (15 elemental chi points) - You kill a target of your choice; this does not affect party members. You are only allowed to use this if you create a really cool description on how you did it.

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Tier 2 :
Disarm Level 1 (Once per scene) - You may disarm an enemy's weapon or shield. If they have none, this ability does nothing.
Tier 3 :
Disarm Level 2 (Twice per scene) - You may disarm an enemy's weapon and shield. If they have none, this ability does nothing.

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Tier 3 :
Focused mind (Static) - You may roll agility instead of might rolls for all your melee attacks.

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Tier 2 :
Way of the wind (Once per scene) - If you have three or more enemies around you at once, you may roll an attack for each of them. Other abilities do not stack with this ability.

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Tier 1 :
Reactions (Static) - You can choose to not activate pressure plates and are too quick for projectile-type traps that would attempt to hit you.

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Tier 2 :
Disarm advancements (Static) - When you would cast Disarm level 1 or Disarm level 2 , you may make an attack after.

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Reflect level 1 (Once per scene) - You can deflect a ranged attack (Physical damage) that would strike you.

Reflect level 2 (Twice per scene) - You can deflect a ranged attack (Physical damage) that would strike you. You may return the projectile to the attacker for the same amount of damage.

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