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Tett - Class - Demonic - Gatekeeper

nightcraw240 Jan '16  /  edited Jan '16
UNFINISHED. CAN NOT BE PICKED.

-Gatekeeper : Tank/Magic (Portals)

Muli-att
Telly
Telly others
"Hide" others via portal
Priv room
Random portal to do a %#@&-ton of things.
Specialized portals?
Cthulhu!

Tier 1 :
Inter-dimensional disturbance Level 1 (Static) - Add +1 star to your dodge rolls.
Tier 2 :
Inter-dimensional disturbance Level 3 (Static) - Add +1 star to your dodge rolls.
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Tier 1 :
Frayed lines Level 1 (Active once per session, at the start of a battle; your first turn) - This effect applies to enemies that would make it through resistances, shields, and defensive rolls to deal direct damage to you. This effect lasts for the entire encounter, unless you would activate phasing. Enemies that strike you have a 5% chance to disappear into the multi-verse. You likewise have a 5% chance to disappear into the multiverse on each of your turns. This means you will be removed from the game until you can potentially make it back. At the start of every session and immediately after said combat counter ends you have a 10% chance to find your way back into the campaign, otherwise that character can not play for said session.
Tier 2 :
Frayed lines Level 2 (Active once per session, at the start of a battle; your first turn) - This effect applies to enemies that would make it through resistances, shields, and defensive rolls to deal direct damage to you. This effect lasts for the entire encounter, unless you would activate phasing. Enemies that strike you have a 5% chance to disappear into the multi-verse. You likewise have a 5% chance to disappear into the multiverse on each of your turns. This means you will be removed from the game until you can potentially make it back. At the start of every session and immediately after said combat counter ends you have a 20% chance to find your way back into the campaign, otherwise that character can not play for said session.
Tier 3 :
Frayed lines Level 3 (Active once per session, at the start of a battle; your first turn) - This effect applies to enemies that would make it through resistances, shields, and defensive rolls to deal direct damage to you. This effect lasts for the entire encounter, unless you would activate phasing. Enemies that strike you have a 10% chance to disappear into the multi-verse. You likewise have a 5% chance to disappear into the multiverse on each of your turns. This means you will be removed from the game until you can potentially make it back. At the start of every session and immediately after said combat counter ends you have a 40% chance to find your way back into the campaign, otherwise that character can not play for said session.
Tier 3 :
Frayed lines Level 4 (Active once per session, at the start of a battle; your first turn) - This effect applies to enemies that would make it through resistances, shields, and defensive rolls to deal direct damage to you. This effect lasts for the entire encounter, unless you would activate phasing. Enemies that strike you have a 10% chance to disappear into the multi-verse. You likewise have a 5% chance to disappear into the multiverse on each of your turns. This means you will be removed from the game until you can potentially make it back. At the start of every session and immediately after said combat counter ends you have a 50% chance to find your way back into the campaign, otherwise that character can not play for said session. Alternatively, if you wish not to take your chances with a 50% success rate, you may instead offer any combination of max hp and/or max power equal to four to return to the game. You may pay an additional two points into this ability to reduce the cost to return by one; meaning you'll need to spend any combination of three max hp and/or max power. You may continue to spend points in this manner until the cost to return is zero.

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Tier 1 :
Phasing Level 1 (Once per scene) - You may phase out of combat, removing yourself completely from that dimension; you can view shadows of what's transpiring in the normal dimension. You can not interact with another dimension while using this ability. You may return as an action, otherwise you may remain until you choose to leave.
Tier 3 :
Phasing Level 2 (Once per scene) - You may phase out of combat by yourself or while touching a friendly entity, removing yourself and said company completely from that dimension; you can view shadows of what's transpiring in the normal dimension. You can not interact with another dimension while using this ability. You may return as an action, otherwise you may remain until you choose to leave. The chosen company can not leave until you do, but when you leave, they leave as well.

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Tier 2 :
Dimensional travel Level 1 (Once per scene) - You may appear at a target location that is visible to your character.
Tier 3 :
Dimensional travel Level 2 (Twice per scene) - You may appear at a target location that is visible to your character. You may upgrade this ability to increase uses per scene for two talent points each; spent at the same time.

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Tier 1 :
Twin of chaos Level 1 (Static) - You may gain 1 max power.
Tier 3 :
Twin of chaos Level 2 (Static) - You may gain 3 max power.

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Tier 1 :
Twin of order Level 1 (Static) - You may gain 1 max hp.
Tier 3 :
Twin of order Level 2 (Static) - You may gain 3 max hp.

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Tier 2 :
Unfathomable reach Level 1 (Static) - Your basic melee attacks can now reach up to 30ft.
Tier 3 :
Unfathomable reach Level 2 (Static) - Your basic melee attacks can now reach up to 60ft.

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Tier 1 :
A thousand exits Level 1 (Once per scene) - You may state you are using this when you begin your attack. You may add +1 die to your attack.
Tier 2 :
A thousand exits Level 2 (Once per scene) - You may state you are using this when you begin your attack. You may add +2 die to your attack.
Tier 3 :
A thousand exits Level 3 (Once per scene) - You may state you are using this when you begin your attack. You lose the additional two dice gained by prior abilities, but may add a x3 modifier to your attack instead.

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