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Tett - Patch Notes

nightcraw240 Jan '16  /  edited Jan '16
1/18/2016 - Patch 1.0.1.4 :
1.) Major updates; Knights, Devil, Monk, Cleric, Guardian, and Paladin.
Some classes more than others were updated. There's too much to write for everything that was done, so make sure to check your class forums for new abilities and updates old ones. Additionally, you have the right to re-spend prior talent points to gain new abilities listed. You may not use talent points to gain dice (Bonus traits), hp, or power in this situation. You can however use talent points SPENT on dice, hp, power to buy new abilities. Before you do, check with me so I am aware. If I find out you did mid-game without any say-so, I will be most displeased.

1/10/2016 - Patch 1.0.0.4 :
1.) Added ability; Devil
Tinkerer (Once per session) - You may now pick two bomb abilities and combine their effects. Both abilities being combined MUST be level 3 abilities. Additionally the range for the bombs used with this ability is reduced to a 4x4 area. You may still use the bomb abilities on their own even if you use this ability.
2.) Edited ability; Monk
Elemental Chi (3 power) - You MUST spend a talent point in this ability to gain access to abilities below, additionally you must spend a talent point in an ability below before you can use it; when you first pick up this ability you may gain one ability without needing to spend a talent point in it. You may spend three power to gain an elemental chi point. Chi points can be spent for other abilities below. Chi points do not dissipate if you don't spend them. You may use Chi abilities as a bonus action in combat.
3.) Edited; Rule
Talent points are used to gain an ability, gain a skill, level up a skill, gain a hit point, or gain a power.
4.) Edited ability; Knight
Deafening roar (Static) - You may combine two shouts and use their abilities together; this puts the shouts used on CD. They must both be level 2 abilities to be able to combine their effects; Strategic awareness, Battle cry, Rally, Demoralize, Disorienting shout. Additionally, if you have quick shouts you can use two shouts with this ability as the minor action.
5.) Edited ability; Knight
Swift motions Level 3 (Static) - If you would parry an attack, you may deal +4 stars of damage when you strike back.
6.) Edited ability; Paladin
Enchant weapon (Living Steel) – Gain +1 die to parry with 1H weapons.
(Can be upgrades to add +1 star in addition to +1 die.)
7.) Added ability; Paladin
Enchant weapon (Poison) - Your weapon gains a poison effect. When you enchant a weapon with this enchantment, you must pick Might, Agility, or Wisdom. The poison will affect the chosen type.
8.) Edited ability; Paladin
Enchanted weapon (Light) – Your weapon adds +1 die to your heals.
(This can be upgraded for a point; gives +1 star in addition to the +1 die.)
9.) Edited ability; Paladin
Enchant weapon (Ally) (Dash) – You may move an additional 10ft in combat.
10.) Added ability; Paladin
Resistance to lightning (Static) - Reduce damage of this type to your character after calculating defense rolls, by one.
11.) Edited ability; Paladin
Resistances : If you have already bought a resistance ability, you may spend another point to increase the passive resist by 1.
0-20 xp : Capped at most +1 upgrade past initial buy
30-50 xp : Capped at most +2 upgrades past initial buy
60+ xp : Capped at most +3 upgrades past initial buy
12.) Edited ability; Paladin
Absorption Level 1 (Static) - You absorb up to 1 magic damage that would hit you after calculating resistances. You may heal a target besides yourself for the 1 absorbed magic damage; for the same amount.
13.) Added ability; Paladin
Absorption Level 2 (Static) - You absorb up to 1 magic damage that would hit you after calculating resistances. You may reflect the damage back at the same attacker; for the same amount.
14.) Edited ability ; Guardian
Sentinel Level 3 (Static) - You gain +5 to block rolls but lose 4 die to attack rolls.

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1/9/2016 - Patch 1.0.0.3 :
1.) Added ability; Devil
Blinding bomb (Once per scene) - Create an explosion within a 3x3 area, all creatures within become blinded.
2.) Added ability; Devil
Blinding bomb (Once per scene) - Create an explosion within a 4x4 area, all creatures within become blinded.
3.) Edited ability; Cleric
The revive ability is now capped at 1 stored usage instead of 2.
4.) Edited ability; Monk
Fists of fury Level 1 (Once per scene) - You can spend a power to gain an additional attack (As you are already attacking) , if it is the only power spent by you on your turn.
5.) Added ability; Monk
Fists of fury Level 2 (Limited only by power usage) - You can spend up to two power to gain up to two additional attacks (As you are already attacking) , if it is the only power spent by you on your turn.
6.) Added ability; Paladin
Enchant weapon (Blockade) - Your weapon adds +1 to your block rolls. (You can upgrade this to gain +1 star in addition to the +1 die.)
7.) Added ability; Paladin
Masterful enchanter (Static) - You may now have up to two enchanted weapons with you at all times. You MUST have a tier three weapon enchantment to buy this ability.
8.) Added ability; Knight
Quick shouts (Static) - Shouts can now be cast as a minor action. This means you can use another ability as well as a shout; Strategic awareness, Battle cry, Rally, Demoralize, Disorienting shout.
9.) Added ability; Knight
Deafening roar (Static) - You may combine two shouts and use their abilities together. They must both be level 2 abilities to be able to combine their effects; Strategic awareness, Battle cry, Rally, Demoralize, Disorienting shout.
10.) Edited rules;
Combat/PvP, spoke about taking damage and the order at which damage is applied. The most important being that shields are consumed first, you do not have the option to dodge, counter, parry, or block an attack when you have a shield to absorb it for you. However, extra damage that would spill over is treated normally.

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1/8/2016 - Patch 1.0.0.2 :
1.) Edited; Rule
Understanding Tiers/Leveling up, added how many talent points per level and when tiers unlock.
2.) Added; Rule
Bonus Traits, added caps for dice added on traits per tier.
3.) Added; Rule
General rules, can reach over +10 dice on rolls; will manual roll extra. Heal in combat only.
4.) Added; Rule
Combat/PvP, went into detail about stun, burn, poison, blind and bind mechanics.
5.) Edited ability; Knight
When a knight buys bloody recklessness at rank three, it no longer gives +6 stars, it now gives +5 stars.
6.) Added ability; Knight
Horse power Level 1 (Static) - You can now jump up to 10ft without rolling.
7.) Added ability; Knight
Horse power Level 2 (Static) - You can now jump up to 30ft without rolling.
8.) Added ability; Monk
Reactions (Static) - You can not activate pressure plates and are too quick for projectile-type traps that would attempt to hit you.
9.) Added ability; Devil
Bomb Immunity (Static) - If you have entered into a contract with another player or more, bombs you would use no longer harm them.
10.) Added ability; Paladin
Shadow Immunity : No longer able to be bound
11.) Added ability; Paladin
Poison Immunity : No longer able to be poisoned
12.) Added ability; Cleric
Reflective heal Level 1 (Once per scene) - You may use this when healing a target, when you heal the target you may roll (/bounce 1) , if you get a star you may heal another target for 1 hp.
13.) Added ability; Cleric
Reflective heal Level 2 (Twice per scene) - You may use this when healing a target, when you heal the target you may roll (/bounce 1) , if you get a star you may heal another target for the wisdom roll.
14.) Edited ability; Cleric
Smite Level 1(Once per scene) - Deals +1 die damage to demons instead of +1 star
15.) Edited ability; Cleric
Smite Level 2 (Once per scene) - Deals +2 dice damage to demons instead of +1 star and +2 dice

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1/7/2016 - Patch 1.0.0.1 :
1.) Added ability; Devil
Flame immunity Level 2 (Static) - You and contracted players are Immune to burns.
2.) Edited ability; Paladin
Paladins now pick one tier one enchantment when they buy the enchantment ability.
3.) Added; Rule
Power is now additionally used for AoE, for each power spent that is an extra enemy you may hit for full damage.
4.) Added; Rule
You may only heal inside of combat or to stabilize dying targets.

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