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Tett - Class - Demonic - Warlock

nightcraw240 Jan '16  /  edited Sep '16
Warlocks are terrifying entities within the land of Haru. While some are less fearsome by dabbling in terrain altering magics, usually traveling in groups for their own protection, the worst of them excel at summoning demons. The most feared of all entities within Haru, the Feynaru, can have their will bent by the warlock and do as the warlock might request. The worst part is, it's impossible to tell what a warlock is capable of, until it's too late.

--Warlock : Magic (Flame) 34 t1 10 t2 12 t3 12

Soul Stone Tier 1-3
You may spend three power to create a single soul stone. You may only have one soul stone created at any given time unless otherwise stated by an ability, creating a new soul stone in combat requires one action. Soul stones are tangible sources of energy that, when interacted with in a particular manner, cause certain effects. When you spend a talent point into this ability, you may pick one from the list below to know. Any additional abilities you wish to have must be bought with additional talent points. A soul stone may only have one effect on it at a time, stated by the warlock at the time it would be used, not created. Soul stones do not dissipate through sessions if not used. Lastly, terrain may not overlap from different abilities except for the Furnace blast ability.

Tier 1 :
Inferno wave – You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, you transform the terrain into a fiery plot of land. Demonic or elemental creatures of a flame variant within it gain +1 die to attack rolls and heal for (/roll 1) on their turns.

Spoiled earth – You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, you transform the terrain into a rotting plot of land. Undead or shadow creatures within it gain +1 die to attack rolls and +1 die to dodge rolls.

Curse of weakness - You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, all creatures within it roll two less dice for blocking.

Cursed of decay - You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, all creatures within it roll two less dice for countering.

Haunted ground – You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, any creature that begins its turn in the area, takes (/roll 1) shadow damage. Any spirit creatures within this area (/roll 1) at the start of their turn, if they succeed on the roll, they gain 1 power.

Eldritch blast – You may use your soul stone as an offensive projectile, attacks made by this ability bypass counters.

Tier 2 :

Furnace blast - You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, all creatures must roll to dodge within it, if they fail, they receive a burn effect. This effect can stack on the same targets.

Cursed of age - You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, all creatures within it roll two less dice for dodging.

Repelling blast – You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, all creatures within it are flung back two squares in their respective direction, except for the target within the center of the blast.

Life’s essence - You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, all creatures within it may spend any number of life points and gain a shield equal to x2 the amount of life spent in this way.

Revive – You may imbue a soul stone with this ability as it is created. If you would die while carrying this item, instead, you revive with 1 hp and 1 power.

Cursed Revival – You may imbue a soul stone with this ability as it is created. Any creature carrying this item that dies, revives with 1hp and 1 power, at the cost of 1 max power or hp.

Tier 3 :

Demonic bloodlines - You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, all creatures within it, when struck, have the option to share that damage with allies within the area. The creature struck by an attack within the zone may share the damage as it sees fit to other allies. This counts for any group within the area that has allies, meaning, it will also work for enemies who have allies of their own.

Detonation blast – You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, all creatures within it are flung back four squares in their respective direction. The creature within the center of this blast does not move, but takes damage equal to your wisdom + applicable traits.

Feynaru transformation - You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 1x1 area, if you specifically die within that square, you become a Feynaru. If you get 5 stars on a (/roll 10) roll, you remain in control of your new form. If you do not, you become feral. For every day that passes, you must (/roll 10) and succeed to remain in control, failure to pass the roll will result in you becoming feral. You may not spend power for these rolls.

Lady luck’s bane – You toss your soul stone through the air up to a distance equal to your agility dice x2 squares. Around a 3x3 area, all skulls are negated for every creature within it.

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Tier 1 :
Master of the mind (Static) – Add +1 die to your counter rolls.
Tier 2 :
Master of the mind (Static) – Add +2 dice to your counter rolls.
Tier 3 :
Master of the mind (Static) – Add +2 dice and +1 star to your counter rolls.

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Tier 1 :
Essence perpetuator (Static) – You may have up to two soul stones.
Tier 3 :
Essence perpetuator (Static) – You may have up to three soul stones.

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Tier 3 :
Supplemental energies (Static) – Soul stones cost two power per stone.

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Tier 2 :
Terraforming (Static) – When you create a soul stone, you may spend an additional power to create the souls stone. If you do, you may combine two effects for the soul stone, the same effects do not stack except for the Furnace blast ability.

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Tier 2 :
Demonic dominance (Static) - Any intimidation rolls made against a demonic creature, that is feral in nature, gain +1 die.
Tier 3 :
Demonic dominance (Static) - Any intimidation rolls made against a demonic creature, that is feral in nature, gain +2 dice.

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Tier 3 :
Demonic possession (Once per session) – You may dominate the mind of a demonic creature, causing it to become your minion for a day. The target must succeed on a wisdom save or become enthralled.

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Summoning circle Tier 1-3
You must spend an hour summoning a demon. It costs two power and stays with you until dismissed; this means across sessions or unless it would die, unless otherwise stated. If you would spend a talent point into this ability, you may pick up an ability from the list below. You are limited to one demon summoned at a time unless an ability would say otherwise.

Tier 1 :

Imp – You summon an imp with 1 attack and 1 hp. Each turn the imp attempts to strike at a target with a burn spell. If it is not directed by the warlock, it will choose its own targets.

Tier 2 :

Shadow Walker – You summon a shadow walker, a spirit-like creature, it has four agility, three melee, and half of your hp. This creature cannot be healed and each day it stays in your command, it loses one agility die and one melee die.

Ooze – You summon an ooze that wraps itself around your body, it has the same hp as you. Any damage that would be dealt to you, is instead dealt to the ooze. If the ooze would die, the remaining damage is dealt to you. The ooze restores 1 hp to itself per day.

Tier 3 :

Feynaru (Once per session) – You summon a Feynaru. For the next ten minutes in game time, you can direct the Feynaru as you see fit. If you do not dismiss the Feynaru before the ten minute time period, it becomes feral and attacks any around, starting with the warlock above all else.

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Tier 1 :
Curse (Twice per encounter) – You may curse a target, dealing (/roll 1) damage on the first turn and (/roll 2) for any turns after.

Tier 2 :
Curse (Twice per encounter) – You may curse a target, dealing (/roll 1) damage on the first turn, (/roll 2) for the second, and (/roll 3) for any turns after.

Tier 3 :
Curse (Twice per encounter) – You may curse a target, dealing (/roll 1) damage on the first turn, (/roll 2) for the second, (/roll 3) for the third, and (/roll 4) for any turns after.

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Tier 3 :
You may have two demons summoned at once, of a tier 2 or lower.

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