Cancel
Free Virtual Tabletop RPG

« Back to Table

Latest Posts

Tvinnad Jord

humon Mar '16  /  edited Mar '16
The name up here is made with google translate, it has nothing to do with reality, i just used it since it sounds cool. (Actually, it does have to do something with it's meaning: "Twisted Earth"

What I will talk about here is the base setting:
medfan, magic is discouraged, and mostly prohibited
The most of the races around here have some weirdness... it has to do something with the "gender ratio"...

most of the races have a messed up gender ratio, so that more than 98% of their children are born female, and thanks to bad religions and superstitions of men seeming dangerous in their eyes, freshly born male children are executed without hesitation

there are "pure" races hidden in safe places teamed up to survive the bads of the world, as there are weird creatures, and things that seem to be named "sentinels" that are wandering around the planet, murdering everyone from pure races they see
pure races have an approximately balanced gender ratio, but most of them are nearing extinction. A good example are the greenskin: from goblins to mighty ogres, they all gone extinct.

known pure races (i will add more as soon as i remember them):
-Humans, dwarves, gnomes
-Elves are "semi-pure", meaning they have a good enough ratio to survive in the natural way, but the ratio is not even slightly close to 50%

Spirits, fairies and other magical familiars:
There are such creatures wandering around the lands, they are said to be a key to saving the pure races, as they are known to have unbelievable knowledge and magical powers
notes:
-spirits and other full-psychical beings are said to represent the main powers of all lands
-fairies and other magical beings with physical body are said to represent the different emotions, they behave unusually most of the time
-what all of them share in common is that they all have a kind of knowledge, and that they all have bug-like wings

CC:
-Base FT
-familiars can have a maximum of 3 life, they can "bind" themselves to players temporarily which basically results in a simple rules: they cannot get targeted, and if the person they are bound to gets attacked, after they blocked or dodged, the amount of damage they take is the amount of damage the familiars are attacked with, which simply results in the need of a block/dodge roll from a fairy
example: A dwarf is attacked with 3 star, they roll 1 star so they take 2 damage,
the familiar is so then attacked with 2 star, rolls 1 star, and so the familiar takes 1 damage
-familiars can NOT block (they CAN dodge), and can NOT attack in nearly any way, if they DO attack though, they will do half the damage they rolled
-the main skill of familiars is buffing and healing, they should focus on that ability more than anything
humon Mar '16
Random ratios for you:
(chance for male child)
Humans 45%
Dwarves 65%
Gnomes 70%
Elves 15%
Nekos 1,3%

Please log in to add a comment.