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Celestials Falling

roscoetalbot Apr '16

Celestials Falling

In the Medieval Fantasy planet of Saxondale, the city of Hempholme and it's surrounding tribes have lived happily for many years. However, recent reports of asteroids and falling stars have been rolling in. It started off small, notices from The Molten Sun about strange activity, a few asteroid strikes. But it got worse and worse, panicking city members, a whole tribe killed, meteor strikes in major places. Trying to keep it under control, brytencyning (the king of Hemphilme) has hired some adventurers to calm down the city and clean up evidence. Little do they know, these natural disasters hold a dark secret, something VERY un-natural. And if anyone is going to stop them, they must become GODLIKE!

Tribes

To the East is The Molten Sun Tribe, a tribe of man-eating cannibals, but surprisingly they're friendly (especially to outsiders) leading many people to believe the cannibalism is more linked to religion and superstition than just bad habits. They wear skins of animals and have a multitude of weapons. They live in wooden huts or caves. Chief umuntu-idla likes the power, but doesn't really commute with his subjects.

To the South is the forest village belong to The Twilight Dagger Warriors, a tribe of hunters and warriors who strive to keep the balance of nature and mankind in check. They're your typical grass skirts and bamboo spear kind of tribe, living in wood and leaf huts in an open plain or a forest. Their leader, Chief ruoho-hame, is fairly incompetent, but he commutes well and keeps moral high.

Finally, to the west is The Brotherhood of Diamond, a fairly advanced tribe who live in mountains and mine for materials. They believe life is about being tough and being rich, so they are generally frowned upon by the other tribes. They wear leather and other tough skins, and some have been seen wearing metal armour they crafted, and their weapons are getting better by the day, with each material found underground. Chief diamant-huden is rich and cheerful, but doesn't listen to his tribe or care for the poor, sop he's hated by the poorer community.

Magic Rationing

In this world, magic is dying and therefore must be spared. If you can find non-magical ways to do things: great. Do it. If you use magic in any way, it will cost Magic Points equivalent to the amount of stars, which will be taken away from a chart I have of "Magic Supply" that will go down until it runs out. When it runs out, I will tell you. There are ways to increase Magic Supply, but you have to find it yourself. I won't tell you the exact numbers, but I will tell you "you feel your magic is getting slightly weaker" or something. If you have to use magic and you're out of magic supply, it costs quarter of your pp (rounded up) or 1hp.

space travel

The celestials are flying the ship and you must keep it in check. You take turns to fix the ship with wisdom, fight off invaders with might or spacewalk with agility. These will be awarded with XP, treasure or faster movement. There are good and bad places you can visit, most of the goods being shops with unique equipment or items. The bad ones are mostly encounters. If the ship is damaged, it will drain magic supply to stop you from dying until fixed. If it's completely destroyed, you will have to find a new ship. The main places are the Astral Sea, which is more encounters one after another, and this is the passageway to the Celestial sky, which is the real space travel segment. You will be given portal equipment near the start of the campaign so that you can fast travel.

General Description

It's the classic fantasy roleplay many D&D and Pathfinder players would die for...with a twist. This medfan world involves SPACE TRAVEL through the celestial sky and astral seas the same. I am a very relaxed and fun GM who enjoys creativity, jokes and BEES. Chances are, all of the music I use is undertale soundtrack, or at least a video game soundtrack.

CC rules

In this campaign, magic is running low so magic-users have to really think about their characters, and limit the magic they use.
I am very open minded, but it's 3 bonus traits, one has to be a +1 weapon.
I would also prefer you keep it humanoid.
put an image in the desc. if you can, with a short background/description of your character.
For the levelling system, it's +1 to a bonus trait OR +1 to hp OR +1 pp.
I also allow you to make tribe members, as long as they belong to one of the tribes listed above.

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