Latest Posts | Gods of Hashingtho
leveling:
Allright, 10th 30th 50th 70th 90th xp gives +1 to one of your bonus traits, 20th 40th 60th 80th 100th gives one stat, and 100th allows you to reset with +1 base trait and a new character (yes, this means next year you will have raigeki running around) Please log in to add a comment. |
Note 2: the main difference in Dyinomice's and my table is that in his table a race is a player's race and a creature is a player's creature. In my game the people do what they want, and a god can't just own the race. This forces the gods to do teamwork, otherwise their races might end up killing themselves.
Hashingtho. The well known creator of worlds. He's responsible for creating universes that are found on my table. He got enough of doing it alone, so he chosen a few mortal souls and raised them to the chairs of gods, turning them into effective "creators".
"calx est novitas; curiositas; desiderio; et innovatione." - Hashingtho
He, the great Hashingtho, seeing his creators, decided to test them. They seemed to be perfect. Ideas he could have never thinked of. He was proud for his work.
Now, you are one of the raised mortal souls, and your mission is to create new worlds as instructed by Hashingtho. The starting may be hard, but he will be there to aid you anytime. If you get the rope of it, he will give you full freedom over the worlds, allowing you to do what only he could have done. Create without limits.
CC:
-a game "week" is made out of 5 days: four actions for each player, ending in gods resting. The fifth day doesnt have public actions but private ones on private locations, using negative mana. Also restores 1 pp, and -if you didn't do a private action- a negative mana aswell.
-a game "event" happens after every week, while the people are resting the world advances
-no min/maxing
-you have 3 starting bonus traits: each trait is connected to a base trait, base trait is always rolled with the corresponding bonus trait
-the bonus traits decide what you can and can't do, this reflects Hashingtho limiting your powers. Teamwork is required for advanced tasks that your free starting skills are not enough for
-the bonus trait must be one of the following (open for ideas, if you want one, tell me as fast as possible):
Alchemy and fusion: ability to fuse two materials or energies together, creating a third. Without anything to work with, it is useless, and late-game when life is in focus, it becomes minimally effective
Duplication: ability to duplicate things over and over again. extremely handy at low level, mid level it allows speeding up the spreading of small races, late game races may get pissed at doppelgangers appearing out of thin air
Development: ability to upgrade an already existing anything to a new anything. Crucial early game, extremely effective midgame and late game. Not as effective at alchemy and fusion, but has much more potential.
Creation: ability to create something entirely new, not based on anything before. In an empty world if Hashingtho is not looking over at you, without this you won't be able to do ANYTHING. I am not asking you to make this, Hashingtho will probably be with you for long enough and most worlds are pre-existing worlds ready to be played around by you
Destruction: ability to fully wipe out something. this is a lot more effective than creation, but less effective than duplication. It is hard to get rid of something made by gods, even for a god.
Guidance: ability to control creations, more effective when used on creatures made by you, the more the sentience of the creature is the less it benefits their thinking. Basically the tool used to zerg rush.
Boosting: ability to temporarily increase something's attribute, ranging from strenghening a rock through increasing fertility to enbraving an army
-Power/life:
your life is your "stamina", it can decrease if other gods or superpowered races attack you somehow. more than 4 is not recommended, at least 3 should be added, unless if you know noone will attack you. Maybe Hashingtho will keep you safe from the others. Or not.
your power is your "positive" mana. It is used to enpower actions. Can be used for special actions, which will consume it without giving a star. This includes attacking other gods.
there is a third stat, which is kept secret between you and me. Don't tell it to your fellow comrades unless if you know the consequences. it is the "negative" mana. works just like pp with the difference that it is used at the fifth day for secret actions. you have 3 of it.
-secret actions work like that:
you tell me the action, i check if you are capable of it, then i will introduce it along with the usual daily events without revealing your identity. you better not let other find out your doings.
can be used for things ranging from stirring up wars to "creating" demi-gods. those can be done in public too, but others may hate you for doing such things