Latest Posts | Gods of Hashingtho - who you are?
Possible Traits:
Alchemy and fusion: ability to fuse two materials or energies together, creating a third. Without anything to work with, it is useless, and late-game when life is in focus, it becomes minimally effective Duplication: ability to duplicate things over and over again. extremely handy at low level, mid level it allows speeding up the spreading of small races, late game races may get pissed at doppelgangers appearing out of thin air Development: ability to upgrade an already existing anything to a new anything. Crucial early game, extremely effective midgame and late game. Not as effective at alchemy and fusion, but has much more potential. Creation: ability to create something entirely new, not based on anything before. In an empty world if Hashingtho is not looking over at you, without this you won't be able to do ANYTHING. I am not asking you to make this, Hashingtho will probably be with you for long enough and most worlds are pre-existing worlds ready to be played around by you Destruction: ability to fully wipe out something. this is a lot more effective than creation, but less effective than duplication. It is hard to get rid of something made by gods, even for a god. Guidance: ability to lead creations, more effective when used on creatures made by you, the more the sentience of the creature is the less it benefits their thinking, but the deeper they will consider your guidance. Basically the tool used to zerg rush. Boosting: ability to temporarily increase something's attribute, ranging from strenghening a rock through increasing fertility to enbraving an army
Plot:
Hashingtho. The well known creator of worlds. He's responsible for creating universes that are found on my table. He got enough of doing it alone, so he chosen a few mortal souls and raised them to the chairs of gods, turning them into effective "creators". (ignore that broken fourth wall, I'm patching it up right now as we speak) He, the great Hashingtho, seeing his creators, decided to test them. They seemed to be perfect. Ideas he could have never thinked of. He was proud for his work. Now, you are one of the raised mortal souls, and your mission is to create new worlds as instructed by Hashingtho. The starting may be hard, but he will be there to aid you anytime. If you get the rope of it, he will give you full freedom over the worlds, allowing you to do what only he could have done. Create without limits. Please log in to add a comment. |
The two main Gods who are known to you are:
-Hashingtho
-The First one, also named as "The Father of Gods", is also the creator of Hashingtho
You are not a full god but a raised soul, xp represents how much power Hashingtho gave you. At 100 XP you have reached the level of a lesser God even without Hashingtho providing for you.
While the other forum has a lot of info on gameplay, I'll be making a more clear description here.
-There are two main phases:
1st: Creation, the players take turns to roll dice or use power points
2nd: Rest, the players observe as the world ticks forward, and can take actions in secret in order to alter the world's events without the others knowing
>Creation
-Every turn, all present Souls will take an action. This can use any one of the main Godly powers.
-After every fifth turn, the Creators rest and phase 2 beings.
-A power point can be used either to do something special, or to empower your actions.
>Phase
-During phase two all creations of the world will act on their own without guidance, shaping the world without interference from Godly beings.
-The more sentient a creation, the more it will act in the rest phase.
-Before the rest phase, every God can attempt a covert action. This will cost two covert power points, which I will keep track of outside of Fabletop. These actions noone can see and will be hard to tell apart from natural events.
-After the rest phase everyone will regain a power point, as well as a covert power point.