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Happy Happy Hellhounds

marissa93 Apr '16
[Mod-Fan]
A game of cheerful cultists and knights in sour armour

CC

----- Traits -----
Two custom traits, +1 magnitude each. Balance appropriately, no starting trait stack, three items per trait. Subject to GM approval. (Remember, this is a ROLE-PLAYING game, you don't NEED to win, be the best, carry the team... you get the point.)

----- Desc -----
Name:
Age:
Race: [Most *should* be allowed. Subject to GM approval]
Gender:
Description:
Personality:
[For the love of Tzeentch, Hel Lokisdottir, Izanami, and the whole lot of deities I occasionally remotely like, PLEASE DON'T MAKE AN EDGY EMO EDGELORD! I'll bloody toss you off the edge of a cliff. Onto a rock formation composed of sharp weathered edges. With the edge of my Highland Claymore. With said edge set aflame using single malt whiskey. Enough edges for you?

There's TWO "Happy"s in the game title! BE HAPPY! REJOICE! (Or I will...)]
Background:

----- Notes -----
Inventory
Start with fluff items of LOGICAL amount/weight. So no, you can't be lugging around half the armoury of the JSDF, USMC, SAS, you get the point. Be reasonable.

Combat

PP use: Blocking/dodge, AoE, extra damage, special spell effects.
Free movement.

XP

First session --> HP/PP
10 XP per level --> HP/PP/Trait

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