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The devil beckons: herbs

bostondragon May '16
You can eat a herb raw but then you have a chance of getting ill. You can combine muiltiple herbs to make poison or medicine.
There will be a chance of fail like in all crafting systems. Poisons and potions/medicine will not always come out the way you want.

Moon Bark: +1 pp
Arctic Bloom: +1 hp
Worm Salt: -1 hp
Sanguine Flower: Fire resistance
Assassin Lavender: deadlier poison. 2 turns
Venom Caraway: chance to poison, 2 turns
Blue Lavender: Frost/ice resistance
Ahiger: +2 hp
Cracearian: hallucinations
Candy Moss: +2 Pp
Sun Barberry: Dark resistance,glows bright
Swamp Bark: Poison resistance
Hate Thyme: Induces Rage/bezerk
King's Bloom: +2 Def and atk
Emerald Peppermint: +1 Def
Drake Petal: Resistance to lightning
Tiger Saffron: +1 Agi
Witch's Tarragon: resistance to magic
Ziceger: +2 Wis
Wowealla: +2 Def
Agilery: +2 Agi
Dakkujora: +1 Atk
Red Vine: +2 Atk
Devil Lovage: poison dmg 3/turn
Demon Nutmeg: Causes Fire dmg
Ash Grass: cures poison
Arctic Salt: Causes Frost/ice dmg
Witch's Borage: Causes magic dmg
Void Blossom: Causes Dark dmg
Drake Ivy: Causes Lightning dmg

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