A mostly improvised medfan campaign. This is me mostly going back to some of my earlier works, or as I see them: my best days :'). It's set in the same world as that c'thul (I think it's called) campaign, but before the events of that campaign.
----Story----
Magic didn't always exist, at least not in Carathuul.
The kingdom of C'thul used to be part of a bigger kingdom called Carathuul, but political disputes led to it being split into 2, C'thul and Arathun. This is set in Carathuul.
There was no king, just a council of 'The Returned': those who had gone to the afterlife, only to come back with mystical powers.
However, recently, more and more people suddenly woke up with magic, sending the political structure of Carathuul out of control, making it vulnerable to anyone... or anything... that plans to attack...
(session 1)
After spending a night in the opposite side of town, the adventurers were awoken to find that a local 'gang' found a strange hole in the forest. After multiple encounters, they are led by Lil' Jeff, the young dragon, to what could be the end of the world.
(this will be built upon after the next session, due to plot progression)
----cc----
Very open- make your own races and classes to however you please, I will tell you if I think it's OP.
3 abilities, 1 has to be a +1 weapon OR armour. (just like the good ol' days)
There IS magic, yes.
----combat----
Yes, there is dodging, but enemies don't dodge.
PP is used how it normally is.
----loot----
you roll wisdom after combat to get loot.
----XP----
Every 10xp, you level up, every level you gain gives you +1 to hp/pp or an ability, or a new ability.
----Story----
Magic didn't always exist, at least not in Carathuul.
The kingdom of C'thul used to be part of a bigger kingdom called Carathuul, but political disputes led to it being split into 2, C'thul and Arathun. This is set in Carathuul.
There was no king, just a council of 'The Returned': those who had gone to the afterlife, only to come back with mystical powers.
However, recently, more and more people suddenly woke up with magic, sending the political structure of Carathuul out of control, making it vulnerable to anyone... or anything... that plans to attack...
(session 1)
After spending a night in the opposite side of town, the adventurers were awoken to find that a local 'gang' found a strange hole in the forest. After multiple encounters, they are led by Lil' Jeff, the young dragon, to what could be the end of the world.
(this will be built upon after the next session, due to plot progression)
----cc----
Very open- make your own races and classes to however you please, I will tell you if I think it's OP.
3 abilities, 1 has to be a +1 weapon OR armour. (just like the good ol' days)
There IS magic, yes.
----combat----
Yes, there is dodging, but enemies don't dodge.
PP is used how it normally is.
----loot----
you roll wisdom after combat to get loot.
----XP----
Every 10xp, you level up, every level you gain gives you +1 to hp/pp or an ability, or a new ability.