Cancel
Free Virtual Tabletop RPG

« Back to Table

Latest Posts

Dungeon of infinite riches

humon Jun '16
I have seen many dungeon games lately -including my own-. so i decided to make a new one which will probably achieve quite a bit of attention, hopefully.

The game is about a freshly appeared dungeon with restocking treasures in it, and a small trading camp on its way to becoming a large town full of adventurers and explorers.

You will be one of the few adventures who dare to enter the dungeon, though you are forced to follow a few rules:

(sorry for ones, im lazy)
1.: One must wear the tyrium rings so one can escape the dungeon, otherwise one would have to make one for oneself
1.1.: Custom teleportration spells don't work in the dungeon
1.2.: One should not rely on their magical capabilities only, as it may or may not work in the dungeon
2.: A person must not enter alone, and must team up with someone else in order to enter, alone it would be too dangerous
3.: One must be properly equipped before entering

The town will grow with the players, as more treasure is brought out of there, more adventurers and merchants will come seeking the wealth
Each time someone enters the dungeon's layout and treasures swap around turning fresh, that's where the dungeon got its name from
humon Jul '16
Wise words of the chill guard (1).

"What is to be known about this dungeon is that you must not enter alone, and you must wield this ring -- holds one of the tyrium rings in his hand -- if you enter, as you can only leave the dungeon if you use it. If you are in an area far from danger, the ring will glow, meaning that it can be activated.

What is also important is that we only allow one group in at a time each hour, so you should either go as a whole, or sit down to wait.
If you feel weared down or weakened, you should find a safe place to return, don't forget: danger is what comes with the treasure.

Also, if you find a staircase to a deeper floor, only enter if you are sure you can face even greater danger. Those creatures and traps are much more dangerous on the lower levels.

Don't worry if the ring feels weird, for safety reasons a light magic is imbodied within them, so they cannot be taken off physically. Of course, once they have been used the tyrium disappears and so does the magic."
humon Jul '16
Buildings of note:

The Grunting Scourge: The town's official allmighty tavern ran by an old dwarf who named it after his homemade beer.

The traders' camp is just a camp for random traders.

The travellers' camp is a small camp fit for poor travellers to rest at. It is not as good as the tavern, but free.

The warehouse functions as a free storage and bank system.

The Quarters House: A rather expensive building made out of four stations: A questing room, where groups may be assigned for better dungeoning experiences. A training room. A mercenary camp, where people also can put ransoms on people's head as a fun fact. Let's not say much about the last one, let's just say it is a place where slaved pretty ladies are...

Please log in to add a comment.