An interesting game, where the players control segments of an artificial intelligence, attempting to do tasks like "colonize a planet"
There are no humans nearby, so you all can only rely on yourselves: teamwork is the most important part!
Functions:
most traits wont be used here, all will depend on your micromanagement.
I am planning 3 different modes:
-Robot hiveminds: each player controls an individual swarm of robots and machines, mostly with similiar abilities, allowing them to work individually, but much more effective as a team
-The staging: each player controls a single type of mechanism (like construction, resource development, repair and defense system, etc) and is forced to rely on their allies
-The war of the robots: this is your classic fabletop colony game, but thanks to the units being robots, it can be made simple, though it may still be difficult to be done, so you shouldnt ask for this yet (unless if you like seeing people fail at hosting :P)
Most things like unit types and such will all be decided by the gm after short conversations with the players. It may seem unfair, but i will always try to balance things out.
The war of the robots development note:
- to test out how it should be done, i'll do some test sessions with a single player
There are no humans nearby, so you all can only rely on yourselves: teamwork is the most important part!
Functions:
most traits wont be used here, all will depend on your micromanagement.
I am planning 3 different modes:
-Robot hiveminds: each player controls an individual swarm of robots and machines, mostly with similiar abilities, allowing them to work individually, but much more effective as a team
-The staging: each player controls a single type of mechanism (like construction, resource development, repair and defense system, etc) and is forced to rely on their allies
-The war of the robots: this is your classic fabletop colony game, but thanks to the units being robots, it can be made simple, though it may still be difficult to be done, so you shouldnt ask for this yet (unless if you like seeing people fail at hosting :P)
Most things like unit types and such will all be decided by the gm after short conversations with the players. It may seem unfair, but i will always try to balance things out.
The war of the robots development note:
- to test out how it should be done, i'll do some test sessions with a single player