This game is made with the logic of the game "The Hivemind of Technology"
"...After humanity failed to spread out across the galaxy thanks to a weird alien race showing up usually referred to as "The Swarm", it has decided to send out large robotic armies to capture planets not yet fully covered by "The Swarm". Their mission is simple: land, gather resources, spread out, secure the planet. They should be able to do that, shouldn't they?"
The Hivemind consists of 3 main core sections, along with several subsections:
- Resource input and construction
-Rearming, static utility and defense
-Mobile defense and utility
The subsections include but are not excluded to:
-Orbital defense and utility
-Resource micromanagement
-Strategical manipulation
-Supply management
For more information about the subsections, ask me, the main ones should be pretty clear
"...After humanity failed to spread out across the galaxy thanks to a weird alien race showing up usually referred to as "The Swarm", it has decided to send out large robotic armies to capture planets not yet fully covered by "The Swarm". Their mission is simple: land, gather resources, spread out, secure the planet. They should be able to do that, shouldn't they?"
The Hivemind consists of 3 main core sections, along with several subsections:
- Resource input and construction
-Rearming, static utility and defense
-Mobile defense and utility
The subsections include but are not excluded to:
-Orbital defense and utility
-Resource micromanagement
-Strategical manipulation
-Supply management
For more information about the subsections, ask me, the main ones should be pretty clear