Cancel
Free Virtual Tabletop RPG

« Back to Table

Latest Posts

Space Food Truck: Mechanics

humon Jul '16  /  edited Jul '16
A single turn is a ton of time. You have 3 actions possible in a single turn:

2 auxiliary action (like picking up items)
1 main action (one that requires a roll)

Movement:
You can move freely to the next room if you use your main action, or you can roll agility with an auxiliary action to try and crawl to the other room.
(note: you can only use one auxiliary action to move each turn, and you can't use both your main action and an auxiliary action for movement)

CC:

Mostly basic fabletop. Choose one of the avalible jobs and hop in!

-Starting inventory:
Name card with job
Disoriented baseball hat
Leftovers
20 universal credits

-Job-based starting items:
Captain: Radio
Chef: Cookbook, Plutonium rolling pin
Engineer: Small flux capacitor, Universal plasma wrench
Guard: Laser stungun / Stunbaton (the ship starts with 2 laser stunguns but no stunbaton)
Pilot: Radio
Scientist: Universal analyzer
Chef assistant: Cookbook

(the only real difference between the assistant and the scientist is the starting item)
humon Jul '16
Consumables:

AAAAA batteries and flux capacitors can fuel different mechanics, given if they run out of it.

Different foods give different bonuses:

Leftovers: gives 1 PP
Salad: gives 2 PP (Plyon tomatoes, Tomp potatoes, Cambmage spellbooks, Ampeln fruits)

Please log in to add a comment.