=-=-=-=-=-Character Creation-=-=-=-=-=-=
For your character, you'll pick one class and one race. It'd also be appreciated if you had plenty of detail put in your character!
Your inventory should look like this:
Abilities:
EQUIPMENT
-HEAD :
-CHEST:
-HANDS:
-FEET:
WEAPONS:
INVENTORY
=-=-=-=-=-=-=-=-=-=-=-=
--Races--
Candy People - With mysterious origins, these people obviously are made-up of or are types of candies. They can walk and talk, but seem extremely... inhuman. Their movements are stiff and machine-like, and their voices sound high pitched and watery. They also, strangely, don't freeze or get dirty, but are weak to heat and melt. It simply...reshapes itself when hurt, still taking damage. They are flawed in their kindness, and have an affinity for children. They also only eat things that are extremely sweet. With their stiffness and candy support, they aren't very good at fighting, but are instead good at getting to be friends with the most unexpecting types.
"Candymen: 1 - attraction, higher blocking power, easier to melt"
Crow People - Crow people are from the Barren Light Desert, and reside in the few trees and feast on the lost creatures in the barren landscape. They're not friendly, and are extremely dry and scarcastic to those they meet. They look hideous, being a gross mix of crow and human. Their wings stretch from the skin, often cutting itself just with it's bones. Their faces are covered in feathers, and they have a large beak. When they speak it comes in bursts, and an occasional screech comes out. Not very strong, they rely on flying to outmatch their opponents, and are very spry, despite being so lanky.
"Crowmen: 1 - Spooky, power of flight, agile"
Cantrips - Cantrips are small, glowing, fairy-like creatures that hide in the Moving Forest. They live in small dome-shaped nests on the branches of the trees. They can hover, but not much else. If they allow you to get a close look at them, they're surprisingly good-looking, and often are smiling. Although they seem trustworthy, they love playing tricks and are very mischievous, some more than others. They talk in very quiet whispers, and are very high pitched. They have mystical powers, allowing them to cast small spells and runes, and are resistant to magic. However, they're not skilled at much, and have a pitiful weakness to almost everything but magic.
"Cantrips: 1 - Mischievous, magic tricks, persuasive, resistant to magic"
Belagda Bestar - Often being used as cattle and horses, the Belagda Bestar is a fearsome and mistreated race. They use to run free in all of The Weeping Hallow Tree, but have since been captured and enslaved by the residents of Hulmcolt. They look fairly majestic, looking like a mix of a saber-tooth tiger and a horse. It's very furry, and has silver and steel-refined hoofs and teeth, forced on by business men in order to make them better at working. They don't speak, but instead are fairly intelligent, and give gestures to explain it's thoughts. In combat, it's fairly well rounded, having good speed and fighting capabilities.
Weeping Fellows - Weeping Fellows are a race of tree-people who's goal is to protect the forest, but to no avail. Sargith constantly chops down trees in the Moving Forest, where they live, to improve his fortress. Being a "gentle giant" type, they're not very smart, but are strong and kind. They look like average trees, but have amber eyes and vine facial features, and use their roots as feet. Most of them are very old, and sound very creaky and moaning when they speak, making them seem like they're crying. In combat, they can use brute force to mow down enemies, but are weak to fire.
"Weeping Fellow: 1 - Strength, attack bonus, weak to fire, empathize with nature"
Raised Boaring Men - These creatures have legends told of their origins, and are thought to be legends in Hulmcolt. They used to be a pig-like race, whose military might and comradery was known throughout the lands. Unfortunately, they grew weak to Sargith's army, and eventually all died in battle. Many years later, after all of their bodies were buried, a curse fell upon them, which reanimated them. They look fearsome, even more so after being reanimated. They have a humanoid figure, and have tusks, snouts, and large ears. Their skin is seen falling off, and often they have whole parts missing from their bodies. They carry gold weapons, and although rotting, are surprisingly still skilled in combat. They're resistant to magic, and aren't mentally affected by typical means of harm. It often has a groggy and scratchy voice, and is loyal to those it follows.
"Boaring Undead: 1 - Skilled in combat, weak to magic, resistance to pain"
Cog Cook - Cog Cooks are working machines that reside in almost every home in Hulmcolt. They resemble automatons, and are made of cheap metal materials and gears. Their faces are very animated, and they don't have a mouth, instead replaced by a large mustache. They speak in corny phrases, and when they speak it sounds like a phonograph or record player. They're very smart, and are very logical in a situation or encounter. They follow commands if they make logical sense, and are talented at making and preparing dishes. They can't feel pain, and can regenerate if given time to fix themselves over night. They are mediocre in combat, and are generally good to have in a group.
"Cog Cook: 1 - Knowledge, resistant to pain, caring about food"
The Nature Gnomes - The Nature Gnomes, originating in the Moving Forest's low trees and clearings, are one of the smallest races out there in The Weeping Hallow Tree. Though, despite their small bodies, they are one of the toughest races out there due to their cleverness and their simple hate of those whom call them small. Their specially created hats are somewhat like a name for them, each of their hats having a completely new characteristic, or one of their ancestor's. Most of the time, gnomes prefer not to go into battle and instead learn the medical techniques of the Red Woods. Those gnomes that do fight, however, have their hats specially tipped with metal to stab them as they run. Many believe this is quite the goofy combat technique, but it works very well.
"Nature Gnome: 1 - Clever, short temper, nature knowledge, resistant to magic"
--Classes--
__Leadership__
"Captain: 1 - Experienced in combat, leadership, weak to mind tricks"
or
"Manager: 1 - Unexperienced in combat, leadership, resistant to tricks and has a strong will"
__Manipulator__
"Totally Legit: 1 - Peruasion, sneaky,"
or
"Butt Kisser: 1 - Persuasion, knowledge, communication, weak to rejection"
For your character, you'll pick one class and one race. It'd also be appreciated if you had plenty of detail put in your character!
Your inventory should look like this:
Abilities:
EQUIPMENT
-HEAD :
-CHEST:
-HANDS:
-FEET:
WEAPONS:
INVENTORY
=-=-=-=-=-=-=-=-=-=-=-=--Races--
Candy People - With mysterious origins, these people obviously are made-up of or are types of candies. They can walk and talk, but seem extremely... inhuman. Their movements are stiff and machine-like, and their voices sound high pitched and watery. They also, strangely, don't freeze or get dirty, but are weak to heat and melt. It simply...reshapes itself when hurt, still taking damage. They are flawed in their kindness, and have an affinity for children. They also only eat things that are extremely sweet. With their stiffness and candy support, they aren't very good at fighting, but are instead good at getting to be friends with the most unexpecting types.
"Candymen: 1 - attraction, higher blocking power, easier to melt"
Crow People - Crow people are from the Barren Light Desert, and reside in the few trees and feast on the lost creatures in the barren landscape. They're not friendly, and are extremely dry and scarcastic to those they meet. They look hideous, being a gross mix of crow and human. Their wings stretch from the skin, often cutting itself just with it's bones. Their faces are covered in feathers, and they have a large beak. When they speak it comes in bursts, and an occasional screech comes out. Not very strong, they rely on flying to outmatch their opponents, and are very spry, despite being so lanky.
"Crowmen: 1 - Spooky, power of flight, agile"
Cantrips - Cantrips are small, glowing, fairy-like creatures that hide in the Moving Forest. They live in small dome-shaped nests on the branches of the trees. They can hover, but not much else. If they allow you to get a close look at them, they're surprisingly good-looking, and often are smiling. Although they seem trustworthy, they love playing tricks and are very mischievous, some more than others. They talk in very quiet whispers, and are very high pitched. They have mystical powers, allowing them to cast small spells and runes, and are resistant to magic. However, they're not skilled at much, and have a pitiful weakness to almost everything but magic.
"Cantrips: 1 - Mischievous, magic tricks, persuasive, resistant to magic"
Belagda Bestar - Often being used as cattle and horses, the Belagda Bestar is a fearsome and mistreated race. They use to run free in all of The Weeping Hallow Tree, but have since been captured and enslaved by the residents of Hulmcolt. They look fairly majestic, looking like a mix of a saber-tooth tiger and a horse. It's very furry, and has silver and steel-refined hoofs and teeth, forced on by business men in order to make them better at working. They don't speak, but instead are fairly intelligent, and give gestures to explain it's thoughts. In combat, it's fairly well rounded, having good speed and fighting capabilities.
"Bestar: 1 - agility, menacing look, steel hoof and silver tooth"
Weeping Fellows - Weeping Fellows are a race of tree-people who's goal is to protect the forest, but to no avail. Sargith constantly chops down trees in the Moving Forest, where they live, to improve his fortress. Being a "gentle giant" type, they're not very smart, but are strong and kind. They look like average trees, but have amber eyes and vine facial features, and use their roots as feet. Most of them are very old, and sound very creaky and moaning when they speak, making them seem like they're crying. In combat, they can use brute force to mow down enemies, but are weak to fire.
"Weeping Fellow: 1 - Strength, attack bonus, weak to fire, empathize with nature"
Raised Boaring Men - These creatures have legends told of their origins, and are thought to be legends in Hulmcolt. They used to be a pig-like race, whose military might and comradery was known throughout the lands. Unfortunately, they grew weak to Sargith's army, and eventually all died in battle. Many years later, after all of their bodies were buried, a curse fell upon them, which reanimated them. They look fearsome, even more so after being reanimated. They have a humanoid figure, and have tusks, snouts, and large ears. Their skin is seen falling off, and often they have whole parts missing from their bodies. They carry gold weapons, and although rotting, are surprisingly still skilled in combat. They're resistant to magic, and aren't mentally affected by typical means of harm. It often has a groggy and scratchy voice, and is loyal to those it follows.
"Boaring Undead: 1 - Skilled in combat, weak to magic, resistance to pain"
Cog Cook - Cog Cooks are working machines that reside in almost every home in Hulmcolt. They resemble automatons, and are made of cheap metal materials and gears. Their faces are very animated, and they don't have a mouth, instead replaced by a large mustache. They speak in corny phrases, and when they speak it sounds like a phonograph or record player. They're very smart, and are very logical in a situation or encounter. They follow commands if they make logical sense, and are talented at making and preparing dishes. They can't feel pain, and can regenerate if given time to fix themselves over night. They are mediocre in combat, and are generally good to have in a group.
"Cog Cook: 1 - Knowledge, resistant to pain, caring about food"
The Nature Gnomes - The Nature Gnomes, originating in the Moving Forest's low trees and clearings, are one of the smallest races out there in The Weeping Hallow Tree. Though, despite their small bodies, they are one of the toughest races out there due to their cleverness and their simple hate of those whom call them small. Their specially created hats are somewhat like a name for them, each of their hats having a completely new characteristic, or one of their ancestor's. Most of the time, gnomes prefer not to go into battle and instead learn the medical techniques of the Red Woods. Those gnomes that do fight, however, have their hats specially tipped with metal to stab them as they run. Many believe this is quite the goofy combat technique, but it works very well.
"Nature Gnome: 1 - Clever, short temper, nature knowledge, resistant to magic"
--Classes--
__Leadership__
"Captain: 1 - Experienced in combat, leadership, weak to mind tricks"
or
"Manager: 1 - Unexperienced in combat, leadership, resistant to tricks and has a strong will"
__Manipulator__
"Totally Legit: 1 - Peruasion, sneaky,"
or
"Butt Kisser: 1 - Persuasion, knowledge, communication, weak to rejection"
__Meatshield__
"Weightlifter: 1 - Strength, melee attack, un-intelligent"
or
"Sensei: 1 - melee combat, agility, resistant to attacks"
__Candy Thief__
"Eel Eye: 1 - Ranged combat, stealth, senses"
or
"Rugged Cloak: 1 - Melee combat, stealth, agility"
__Glitter and Cards__
"Rainbow Mana: 1 - Knowledge, PP recharge, rainbow affinity"
or
"Spooky Caster: 1 - Knowledge, can cast harmful spells, brooding