In this game you are explorers on the large science and exploration ship called "Prometheus".
(No, it wasn't named after the Prometheus in AVP. Neither the one in Stargate. It was named after what those ships were named after: the greek titan.)
The game will also have a few special scenes which will apparently award XP to the players if they do it well (voting results), this can range from things like landing on a harsh surfaced planet, to controlling a party of advanced scout drones
CC is mostly base FT besides the few changes down there and a third trait:
-Your third trait is a special tool or equipment which you can roll for and hope that it has some major effects: examples could be a scouting drone, or a smaller special equipment such as a portable scientific medkit, or a decent sized drill
Later your third trait will be able to get upgraded into better versions if you do your job well
EQUIPMENT:
You are wearing rather protective flexible and light spacesuits, always designed for the atmosphere you are in. You will also be given base equipment required for research and others. You also have the tools that are accorded to your third trait
Considering how might is utterly ineffective in such games, im changing the traits up a bit slightly:
Might: increased strength means thicker equipment: can be rolled to prevent lethal damage on spacesuit
Some minor information on damages:
Life: your life determites your biological life. Nothing special, will be like normal.
Glass damage / suit cut: will cause your nitrogen supply to drop extremely swiftly, each time you take regular damage, the amount of damage taken will be rolled in dices: if there is a star, your air is leaking!
In such a case, rolling might has a chance to prevent air leaking completely. You have to match or outnumber the amount of stars that was rolled against your air.
If you fail, you can get someone or yourself to repair your suit, which requires:
1: repairing equipment (usually most spacesuits have it)
2: extra material (usually most spacesuits have it, but is usually created by a PP)
3: a dexterity roll with a single star success
Infections/viruses: an alien world is never survived without microorganisms. If your suit gets damaged, any of these things found in the air may get you. If any water is poured on the damaged part, you are in an even bigger trouble. To fight down such evil creatures, you will have to do might rolls to not take damage. There may be special effects too, maybe they will heal you instead, who knows? For sure it is wisest to flee to the ship if someone's armour is penetrated by these things.
In this game you are explorers on the large science and exploration ship called "Prometheus".
(No, it wasn't named after the Prometheus in AVP. Neither the one in Stargate. It was named after what those ships were named after: the greek titan.)
The game will also have a few special scenes which will apparently award XP to the players if they do it well (voting results), this can range from things like landing on a harsh surfaced planet, to controlling a party of advanced scout drones
CC is mostly base FT besides the few changes down there and a third trait:
-Your third trait is a special tool or equipment which you can roll for and hope that it has some major effects: examples could be a scouting drone, or a smaller special equipment such as a portable scientific medkit, or a decent sized drill
Later your third trait will be able to get upgraded into better versions if you do your job well
EQUIPMENT:
You are wearing rather protective flexible and light spacesuits, always designed for the atmosphere you are in. You will also be given base equipment required for research and others. You also have the tools that are accorded to your third trait
Considering how might is utterly ineffective in such games, im changing the traits up a bit slightly:
Might: increased strength means thicker equipment: can be rolled to prevent lethal damage on spacesuit
Some minor information on damages:
Life: your life determites your biological life. Nothing special, will be like normal.
Glass damage / suit cut: will cause your nitrogen supply to drop extremely swiftly, each time you take regular damage, the amount of damage taken will be rolled in dices: if there is a star, your air is leaking!
In such a case, rolling might has a chance to prevent air leaking completely. You have to match or outnumber the amount of stars that was rolled against your air.
If you fail, you can get someone or yourself to repair your suit, which requires:
1: repairing equipment (usually most spacesuits have it)
2: extra material (usually most spacesuits have it, but is usually created by a PP)
3: a dexterity roll with a single star success
Infections/viruses: an alien world is never survived without microorganisms. If your suit gets damaged, any of these things found in the air may get you. If any water is poured on the damaged part, you are in an even bigger trouble. To fight down such evil creatures, you will have to do might rolls to not take damage. There may be special effects too, maybe they will heal you instead, who knows? For sure it is wisest to flee to the ship if someone's armour is penetrated by these things.