Latest Posts | The Brenielverse - RacesExotic RacesThe following races require the GM's permission. However, if the campaign is set in their natural habitat (like Yunai for Kappas and Nekolings or Tanatos for Minotaurs), they count as Common Races. Therians (Therian: 1 - Animal abilities, keen senses) Minotaurs (Minotaur: 1 - Bodily strenght, horn attack) Kappa (Kappa: 1 - Underwater breathing, ki powers) Nekolings (Nekoling: 1 - Cuteness, keen senses) Silaras (Silara: 1 - Underwater breathing, keen senses) Lizaras (Lizara: 1 - Camouflage, cold-blooded) Fairies (Fairy: 1 - Flight, resist magic) Rare RacesThe following races can never be chosen by Players, except in special circunstances.Zunittin (Zunittin: 1 - Flight, divine influence) Archfey (Archfey: 1 - Flight, arcane influence) Titans (Titan: 1 - Enormous size, stone skin) Demigods (Demigod: 1 - Elemental avatar, divine influence) Dragons (Dragon: 1 - Enormous size, breath weapon) Non-Listed RacesRaces that aren't on the list might be suggested by Players, but only within common sense.Please log in to add a comment. |
Common Races
The following races are free for all Players.Humans (No Trait Bonus)
Elves (Elf: 1 - Keen senses, resist magic)
Dwarves (Dwarf: 1 - Underground lore, extra stamina)
Halflings (Halfling: 1 - Stealth, resist magic)
Gnomes (Gnome: 1 - Devices, resist magic)
Orcs (Orc: 1 - Resistance to poison, bodily strenght)
Goblins (Goblin: 1 - Stealth, devices)