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Rant forum: how to make fabletop a better place

humon Oct '16  /  edited Oct '16
What is in this conversation? I basically rant about min/maxing being extremely annoying, and the fact that all characters are becoming too generic and not really being realistic

Have you ever seen an archer unsheathe his shortsword when a spearman charges at him? No? It would have been realistic though, most archers are also good at using smaller blades like knives or shortswords.

Or have you seen the strong knight grab his bow and make an excellent shot at the evil mage while he is distracted? Most knights were not only good, but excellent at using bows, since it was not only the tool of hunting, but an important part of tournaments too. "It is not the same, though" Is it really not?

After that we talk about PP: there is only the tiniest problem with it: most gms don't use it properly. Important rules they should follow:
-Magic and dodging/blocking REQUIRES PP.
-One cannot powerfeed 2 PP into a single roll without a solid reason
-PP can ONLY be restored at the end of the session, not when resting etc. It is an important and required thing to prevent overuse of PP.
-I ask this as not a rule, but a request: PLEASE if someone doesn't get any stars, turn the PPs into blank, that is how it was supposed to work! Using PP to balance weaker traits is too common and bad!

humon: It is a great trouble on FT, everyone goes to max out their efficiency and never consider reality

aspark: -- shrug -- I usually stop any too OP char

humon: Have you seen even once a character which was adept at both bows and swords? or a sword-wielding mage? maybe a bow-shooting wizard?

aspark: Rolling 1 level 2 trait for everything is not ok

ladysarin: Bow shooting wizard?

humon: They always min/max it and only specialise in a single thing, this leaves their character op and barren

ladysarin: Shailith.

humon: That is not the same, ladysarin

ladysarin: Arcane Archer.
Hahahahah

aspark: -- shrug -- throw things they are bad at at them

ladysarin: I know Humon.
It was funny though

ladysarin: Shailith is surprisingly too perfectly balanced.

aspark: Well, it's not that I don't agree with you humon, just that I think Gms can usually deal with min-maxing players

humon: But she becomes literally useless at melee range

ladysarin: This is half true Humon. She uses motion of self to make close range of long range combat

humon: Aspark, i do know you can prevent min/maxers going too far, but a few times i tried to make a hungarian character, what is to know is that they were both experts at using longbows and sabres, but i had around half the dice of other players, even if min/maxing wasn't allowed

aspark: Hmm, well you are a good player then humon
aspark: My usual qualm isn't min-maxing per se, it's the lack of depth in character

humon: But think about it: have you EVER seen an archer get attacked by a swordsman, getting cornered, and instead of pulling out a knife, just standing there trying to run away sidestepping continously or attempting to shoot at the swordsman while it is slashing at them?

aspark: That isn't a legal move :v
But yes, I have seen it in games

ladysarin: She once did a ground slide at an enemy skeleton to close distance on an attack, to put an arrow through its skull under its jaw

aspark: D:
Did she use pp?

ladysarin: Two

humon: Arrows for melee weapons never work well, you can't make them stable enough and they would just break in half

aspark: If she used pp then if I'm the GM, of course I would allow it
aspark: PP is basically legal cheating

ladysarin: By core rules, yes.

humon: In reality, an archer always holds either a large knife, or a small sword with them for close range encounters, not just hope that they can run away or use the arrow to stab the swordsmen
Actually, let me see up on that

aspark: Yeah, arrows aren't good melee weapons

ladysarin: Shailith has hand welded an arrow to throat stab or slash with it before
That's Shailith preferred target. Throat attacks

aspark: Stab, ok
aspark: Not slash

humon: If i read it right, you can't just powerfeed stars into a roll with PP fabletop.com link
If i read it right, you can only use one PP if you indeed get a good description for the action
Two PP is only allowed if you mix it with other effects

ladysarin: Most of Shailith using pp in rolls is as activation for imbuing magic into arrows and activation of status or aoe, not insured stars

humon: Or if you are trying to reach something cool with magic, the magic is a PP by startout, and the second PP for the cool-point
Oh and of course let us not mention the one thing that makes the life of gms hard, in fact i have the feeling oman sometimes wants to throw his computer out the window for it:
you have like 2 dices on a trait, making you useless at it, but it is required to survive. What do you do? Add a PP. Done. You can survive ANYTHING if you add a PP.

humon: I have the feeling most of these problems could easily be survived if someone follows the HTP correctly

aspark: 2 dice isn't really useless though?

humon: For example you can't regain PP by resting or doing similiar things, only by waiting for the end of the session
humon: Well, let us say you have to find a way to the other side of the room, the floor is lava, with tiny pillars in the middle of the room

ladysarin: If she's being reckless and creative, I sacrifice one pp for the illegality countering of a risky action and the second for a powerful shot. Again, neither pp are 'guaranteed stars'. If no other stars land, it's a miss

humon: You start jumping from A to B using your agility (agility op, should be might in first place), adding a single PP to EVERY roll, and just jumping through
humon: You don't usually consider the fact that this may not be the actual way to solve the puzzle, just rush through it

aspark: Those are valid points

humon: In many cases PP is considered an instant star even if failing the throw
^ this should be changed
Just like the agility for everything
It is a bigger problem than OP mages
humon: As mages become MUCH weaker once PP is restricted with limitations

aspark: You have convinced me humon

humon: I should make a rant forum where i collect these things

aspark: My game will have some stricter rules on PP spending in accordance with FT core
humon Oct '16  /  edited Oct '16
In a nutshell: Why kill all npcs who attack you blindly? Why not have them get a few last words which put players in front of a dilemma? So we can see who these players truly are...

humon: If you think about it, how bloody are these situations?
humon: People literally mass-murder others for random reasons

gunzzi: I love how this lizard just attacked us because... No reason

humon: This would be a good twist: if NPCs wouldn't die when out of life, but would just start dying, and players would have to get a finishing blow at the half-concious dying npcs

humon: Forcing them to either be murderous and get their alignment killed, or just leave them, still getting their alignment killed since they just left them there, or thirdly tending to their wounds before leaving them making sure they don't die
Just think about it

humon: If you are a true christian, you wouldn't kill a mug only because it attempted to stab you
humon: Even in these extreme conditions

gunzzi: That's actually very interesting, humon

humon: Think about it: the person you were just about to murder, because
he attacked you, is now bleeding out on the ground crying for mercy, would you still kill him?

gunzzi: Depends

thedrowlover: I would if the character im playing is not particulary good or kind hearted

marissa93: -- not a nice person --

gunzzi: I would probably leave him, since hadris is religious

humon: A truly religious character wouldn't leave him

marissa93: -- depends on religion --

randysavage8: ^

marissa93: -- Blood for the blood god --

baragon: Let's plaaaayyyyy...

starkillerrx: -- Unless said character is one of the two %#&@ in the good samaritan story --

humon: As stated, he is bleeding out, so leaving him is propably worse than killing him, the best course of action is either tending to his wounds, or bringing him to a safer place

marissa93: ( humon, later perhaps? )

humon: ( fiiine )
humon Jun '17
A rant about how Core Rules and Common non-core rules differentiate in terms of dodging and blocking. Humon the calm debateful vs Jim the wise mango, spectators: Supersam the interested

fabletop.com/chatlog/view/humon/20170624

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