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Star Wars: The Fall - Force Abilities

funnio987 Jan '17
Force abilities in this game are of course, limited to force users and force sensitive characters. Light side and dark side abilities are only to be used by light and dark aligned characters respectively unless learnt beforehand.
Neutral abilities are able to be used by all force users without training, whereas the light and dark side abilities can only be learnt through training and meditation.

Credit goes to ladysarin, aerofisher and lanesully for the idea as well as format.

Neutral Abilities

- Affect Mind: Allows a suggestion to be given to the target or for the target to be more easily persuaded through manipulating the mind. Roll required for success, power cost of 1. 1 power each target.
- Force Push: Pushes the target away through the force, the strength of the push is dependent on the user. Roll required for success, can be resisted by other force users. Cost of 1.
- Force Pull: Pulls the target towards the user with the use of the force, the strength of the pull depends on the user. Roll required for success, can be resisted by other force users. Cost of 1.
- Force Levitation: Lifts the target in the air for a single turn, making them unable to make any sort of action for that single turn. Roll required for success, can be resisted by other force users. Cost of 1.
- Force Sight: Enables a user to look with the assistance of the force, allowing them to find hidden objects and/or people. Power cost of 1.
- Lightsaber Throw: The wielder of a lightsaber throws their lightsaber towards the target and subsequently pulls it back to them. Power cost of 1, damage roll needed.

Light Side Abilities

- Force Heal: Heals the target through the use of the force, a single power for each health point.
- Force Guard: Shields the target or the user in an immense shield composed of the force. The individual inside of the shield is unable to take any action beside prepare and/or recuperate. Roll for strength of shield, power cost 1.
- Force Revitalize: The user sacrifices some of their own health to bring a target back from the edge of death. Two health and a single power is needed to bring the target back to two health. Any permanent damage taken beforehand is not recovered.
- Force Shroud: Shrouds an individual's aura in the force, rendering them invisible from other force users for a select amount of time. No roll needed, but requires a power every time it wears off.
- Force Precognition: Allows an individual a glimpse into the future or to look deeper into one's mind to find their motives. Amount revealed dependent on roll, cost of a single power is needed.

Dark Side Abilities

- Force Drain: Saps the target of their raw lifeforce, costing one power for each point of health taken. Can be used to heal one's self.
- Force Crush: Crushes the target using the force. Roll for strength of crush, can be resisted by other force users. Costs 1 power.
- Dominate Mind: The user completely dominates the target's mind, taking control of them as if they were droids at their command. Roll for success, can be resisted by other force users. Costs 2 power.
- Force Hysteria: Releases the raw dark side power aura, amplifying it enough to inspire mass hysteria inside the target. Roll for success, costs 1 power each target.
- Force Lightning: The user releases a flurry of electricity from their fingertips, shocking the target with an incredible amount of lightning. Does double damage. Roll for damage, costs 2 power each target.
- Force Shroud: Shrouds an individual's aura in the force, rendering them invisible from other force users for a select amount of time. No roll needed, but requires a power every time it wears off.

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