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We Robotic Few - CC

humon May '17  /  edited May '17
You can attach a set of mods to yourself, based on your might, alongside with one movement module (besides the given non-recording camera (which resembles a proximity sensor more) you have)
Besides this you also have additional modules listed in your notes

About the movement modules:
-Wheels are simple and have no debuffs
-Hoverpads don't work without air and decrease your max module amount by 1 (Forcing Securitrons to have min. 3 might to start)
-Space Thrusters, while generally slower than other forms of movement, work in every situation, though wisdom rolls are decreased by 1 while the thrusters are active, as calculating their movement can be troublesome

There are specific "base robots" you can start as, and of course customize by re-equipping:

Medbot
-Health analyzer: gives real-time information about a visible crewmember's health status
-Simple wheels: swift movement alongside the floor as long as there are no stairs nor larger bumps on the ground that cannot be rolled over
-Note: Verbal communication module

Floorbot
-Construction tools: besides the usual "construct floor, demolish floor" mechanism, this might be useful for other things aswell
-Simple wheels: swift movement alongside the floor as long as there are no stairs nor larger bumps on the ground that cannot be rolled over

Firebot
-Fire extinguisher: used to extinguish fires. Or for some other undiscovered things?
-Simple wheels: swift movement alongside the floor as long as there are no stairs nor larger bumps on the ground that cannot be rolled over

Cleanbot
-Liquid storage with mop: originally filled with water, space lube, and space cleaner
-Simple wheels: swift movement alongside the floor as long as there are no stairs nor larger bumps on the ground that cannot be rolled over

Securitron
-Stunbaton and handcuffs: a baton which shocks people unconcious, and can handcuff people too
-Real-time criminal data
-Hoverpad: can hover around the ship as long as there is air
-Note: Verbal communication module

Cambot
-Photographic camera: capable of temporarily stunning anyone in a short range with a powerful flash, and won't cause much suspicion either, since that is your job (just beware flashing the eyes of inpatient guards)
-WIP

Mulebot
-Internal password-locked cargo: can store crates without others having access to it unless if you allow them
-Heavy duty wheels: much like regular wheels, just somewhat faster, stronger, and can handle somewhat rought terrain

Chefbot
-Cooking utensils
-Oven/fridge
-Simple wheels: swift movement alongside the floor as long as there are no stairs nor larger bumps on the ground that cannot be rolled over
-Note: Verbal communication module

Drone
-Construction equipment
-Space thrusters: slow, but steady movement in any condition, gives wisdom penalty while being used, might call for a wisdom check in complex situations
-Note: Radio system to the silicon radio channel (aka. you can make agility rolls to try and figure information out of the AI's channel)

Base traits:
Might is your limit on modules
Agility is your communication and sensing skill, effectively including sight
Wisdom is your computing skill, quite crucial with Space Thrusters

Life and Power functions as usual

The mentioned modules all count as bonus traits, the notes are only kept in notes

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