This is a Ufc type table you will play as MMa fighters. You will Train you will have interactions out side of fighting and you will fight your way towards the title.
CC
in this game the basic FT stats health and power aren't used there is a more detailed and spread out stats and heath system that you will be able to add points. stats not including health and stamina stats will have a limit to how high you can make them depending on what type of fighter you make.
Everyone's total health starts at 100 their stamina starts at 20.
you then have 60 points you can spread out between your other health stats
Stats that effect rolls will have 20 points to allocate at CC. As you level if it is a stat that your fighting style specializes in it maxes at 7 if it is a stat you fighter is weak at it has a max of 4.
stat list:
Stamina: is depleted when you do attack can be regained by moving away and waiting a turn. ( stronger attacks take more stamina )
Total health: if this reaches zero you get knocked out completely
Head health: the lower this is the more damage to your total health when this area is targeted
torso health: lowers your stamina as this lowers
arm health: lowers punch power, takedowns, when lowered
leg health: lowers kick power when lowered
punch power:
kick power:
submission execution:
submission escape:
grappling:
takedowns:
blocking:
Dodging:
You will have one bonus trait that represents the type of fighting style your fighter has. This is important because different styles have different strengths and weaknesses. For example a Boxer would have a higher max punch power and defense, but his kick power and ground related skills will max lower.
For questions on how your fighting style will effect your stats ask me during character creation.
Submissions you get three chances to try and escape rolling you submission escape against their submission execution. If at any point you get it higher you escape the submission and I will say what position you are both in. If you can't roll higher on any of the three tries your fighter taps out.
Each round in a fight will be about 20 minutes. in between rounds you will get points depending how you performed in the previous round. These points can be used to replenish stamina or health or you can save them from round to round. If the fight goes the maximum number of rounds I will decide who I think did the best through out the whole fight and they will win.
You get xp every fight how much you gets depends on if you won or lost.
You can spend xp to train stats in the training gym it takes 10 xp to train a stat up by one point.
CC
in this game the basic FT stats health and power aren't used there is a more detailed and spread out stats and heath system that you will be able to add points. stats not including health and stamina stats will have a limit to how high you can make them depending on what type of fighter you make.
Everyone's total health starts at 100 their stamina starts at 20.
you then have 60 points you can spread out between your other health stats
Stats that effect rolls will have 20 points to allocate at CC. As you level if it is a stat that your fighting style specializes in it maxes at 7 if it is a stat you fighter is weak at it has a max of 4.
stat list:
Stamina: is depleted when you do attack can be regained by moving away and waiting a turn. ( stronger attacks take more stamina )
Total health: if this reaches zero you get knocked out completely
Head health: the lower this is the more damage to your total health when this area is targeted
torso health: lowers your stamina as this lowers
arm health: lowers punch power, takedowns, when lowered
leg health: lowers kick power when lowered
punch power:
kick power:
submission execution:
submission escape:
grappling:
takedowns:
blocking:
Dodging:
You will have one bonus trait that represents the type of fighting style your fighter has. This is important because different styles have different strengths and weaknesses. For example a Boxer would have a higher max punch power and defense, but his kick power and ground related skills will max lower.
For questions on how your fighting style will effect your stats ask me during character creation.
Submissions you get three chances to try and escape rolling you submission escape against their submission execution. If at any point you get it higher you escape the submission and I will say what position you are both in. If you can't roll higher on any of the three tries your fighter taps out.
Each round in a fight will be about 20 minutes. in between rounds you will get points depending how you performed in the previous round. These points can be used to replenish stamina or health or you can save them from round to round. If the fight goes the maximum number of rounds I will decide who I think did the best through out the whole fight and they will win.
You get xp every fight how much you gets depends on if you won or lost.
You can spend xp to train stats in the training gym it takes 10 xp to train a stat up by one point.