Latest Posts | Lords of the Realm - Mechanics1. PrestigePrestige is a statistic that is unique to every player character. It is an estimate amount of how well-known that character is known throughout Wessenden. Whether or not that character is well regarded or not is based on that character's overall personality and actions in events that has gained them considerable amounts of prestige in the past. Prestige is naturally earned as players progress throughout the plot but can also gain prestige through several ways. Winning major battles, duels, completing important quests, befriending notable lords or ladies and other similar actions can all add onto a character's prestige. Commoners start with no prestige, whereas nobles start with a small amount of prestige based on their backstory, past profession and house. Commoners have 1.5-2x the base prestige gain than nobles gain. If a noble were to gain 10 prestige from an action, a commoner would gain 15 or even 20 from the same action. 2. Combat=Combat mechanics and rules for Lords of the Realm are listed below. Over time I may add some more stuff if I find things a bit overpowered/lacking. Traits and Use in Combat Might: Used for melee combat and other things involving strength. Attacking with a sword, defending with a shield, bracing for an attack etc. Agility: Used for ranged combat and other things involving dexterity and stealth. Shooting arrows, using throwing knives, dodging etc. Wisdom: Used for charisma, knowledge rolls, perception rolls, etc. Moons and Skulls Moons on both sides (enemies and players) can do the following:
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Mechanics
1. Prestige
2. Combat
3. Weapons and Armour
4. Travelling and Supplies
5. Currency
6. Horses and Combat
Credit to Neith for helping me out with a lot of proof-reading and creating/improving/building upon mechanics.