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Pt 4.filling out stuff

caja Feb '18
Previous part: fabletop.com/forum/topic/9849/pt-3-pick-a-class-an...

Let's see how much I can clear right now. We're gonna go down the list in my own way.

Hit Dice and Hit Points:
You know...HP. First off, check your hit dice. Barbian says d12. Gonna mark it on Hit Dice.To calculate the hit hitpoints, take the dice number(12 in my case) and add it to my CON modifier, 15 is my CON, so 2 is my modifier. Therefore 12 + 2 = 14! I'm gonna put that in total and hit points.

Saving throws: Go to your class level check the FORT save, Reflex save and Will Save area. if there is a number, put it on the respected save's base on the sheet.

Barbarian has just a +2 on Fort, so I'll type it down.

BAB: Basic attack bonus, the same thing as the saving throws, but it on the base of the sheet. Gonna put 1 on BAB's Base.

Special: This is all on you. YOU GOTTA READ YOUR SPECIALS!
But you'll list the title of your special in the Feats & Special Abilities section of the sheet.
Barbarians have fast movement and rage. I'm gonna put them down, as well as how many rounds of rage I got.

Possessions, skills, weapons, and armors: LATER NOT ON THIS ONE!

Currency: Just put 500 gp. Remember 1gp = 10sp = 100 cp

Languages: Check your race page, that tells you your starting races.Half-giant starts with Common and a bonus language if they have high intelligence. Don't think my boy applies for one...so...darn.

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