PERKS-perks are activated by paying PP
WISDOM- your base wisdom is the number of perks you can use per rest
Resting -restores the number of perks you can use
Advantage - Rolling twice and picking the best result
strength
Level 01: Iron Fist – Unarmed attacks ignore defenses
Level 02: Big Leagues – Bonus melee attack
Level 03: Armorer – Can Repair and modify armor for half the cost
Level 04: Blacksmith – Can repair and modify melee weapons for half the cost
Level 05: Heavy Gunner –Attacks that hit using heavy weapons let you attack again
Level 06: Strong Back – ignores any armor penalties for the round
Level 07: Steady Aim – Let's you reroll missed attacks
Level 08: Basher – Allows you to knock down enemies within melee range
Level 09: Rooted –
Level 10: Pain Train – Sprinting into enemies staggers them, and your first movement wont cost action
=====
Perception
Level 01: Pickpocket – Advantage on stealing items and can plant items on people from stealth
Level 02: Rifleman –rifle shots pierce armor
Level 03: Awareness – advantage on all perception checks
Level 04: Locksmith –Advantage on lock pick, can also use this perk to lock pick without a bobby pin
Level 05: Demolition Expert – Allies are immune to your explosives
Level 06: 2020 - can see in the dark, unaffected by anything that hampers vision
Level 07: Refractor – Gain natural energy resistance
Level 08: Sniper – scoped weapons have double the aim bonus
Level 09: Penetration- your attack ignores cover and armor
Level 10: Concentrated Fire – Can mark enemies you have shot at, granting +1 hit bonus each time the target is shot at
=====
Endurance
Level 01: Toughness – Advantage against physical damage
Level 02: Lead Belly – advantage on resisting negative effects from food and drink
Level 03: Life Giver – Increase your Hp by
Level 04: Chem Resistant – Advantage on chem resistance
Level 05: Aqua Lad - Immune to drowning, advantage on athletic checks in water
Level 06: Rad Resistant – gain rad resistance
Level 07: Adamantium Skeleton -lets you take a lesser wound
Level 08: Cannibal – Eating humans restores your health but gives bad karma
Level 09: Ghoulish –radiation recovers pp
Level 10: Solar Powered - Increase endurance by 2 during the day, this perk costs no pp nor counts toward your perk use
Charisma
Level 01: Cap Collector – Advantage on barter
Level 02: Swagger – Have advantage on charisma checks, especially seduction (roll three times instead of the normal two )
Level 03: Socialite: add+1 to charisma checks per party member
Level 04: Attack animal–Gain a pet that acts as a piece of gear and follows your commands
Level 05: Animal Friend – Advantage on persuading animals
Level 06: Roleplay–Can use charisma for one other Special check
Level 07: Party Starter– drugs and alcohol effects last twice as long
Level 08: Inspirational – Can inspire allies giving them advantage for the duration to combat rolls
Level 09: Wasteland whisperer- Animals have a chance to leave you alone and not attack you as long as you don't attack them
Level 10: Intimidation –Non robotic humanoid enemies have disadvantage against in any roll they make against you
=====
Intelligence
Level 01: Knowitall. – Advantage general knowledge checks
Level 02: Medic - Can remove wounds, and heal
Level 03: Gun Nut – can modify and maintain firfe arms without material
Level 04: Hacker – advantage on hacking technology
Level 05: Scrapper – instantly breaks down scrap without risk of destroying scrap
Level 06: Science – Can create high tech modifications for half the material
Level 07: Chemist – created chems are twice as effective
Level 08: Robotics Expert – Gives you the ability to hack robots and you may create a robotic ally
Level 09: Nuclear Physicist – advantage using radiation technology
Level 10: Nerd Rage! – When your health below half, regain all of it, and you may use intelligence as strength
=====
Agility
Level 01: Gunslinger – Advantage using small fire arms
Level 02: Commando – Second attack using Automatic Weapons
Level 03: Sneak – instant stealth
Level 4: Marathon – Grants you an extra Action
Level 05: Action Hero – regain 5 pp
Level 06: Moving Target – Can dodge ranged weapons fire but you are forced to move
Level 07: Ninja – Sneak attacks deal double damage
Level 08: Quick Hands – Ignore ranged weapon penalty for firing within melee range
Level 09: Blitz– instead of moving you can instantly enter melee range and attack
Level 10: Gun Fu: You can attack each enemy you can see once each with your fire arm
=====
Luck
Level 01: Fortune Finder – you can loot the same container twice
Level 02: Scrounger – Find double the caps
Level 03: Bloody Mess – Can roll luck for weapon accuracy, victims who die do so violently
Level 04: Mysterious Stranger – You get help from a guardian, letting you attack different targets at the same time with one attack
Level 05: Dumb Luck – use luck in place of intelligence
Level 06: Trickshot - Bullets that miss can bounce back and hit nearby targets
Level 07: Critical Banker – You can save critical hits for later use
Level 08: Grim Reaper’s Sprint – Killing keeps you stealthed
Level 09: Four Leaf Clover – Gain 4 clover counters that count as armor. Will lose one at the end of each round
Level 10: Black Cat - You can cause bad luck, giving disadvantage to any action the target takes
WISDOM- your base wisdom is the number of perks you can use per rest
Resting -restores the number of perks you can use
Advantage - Rolling twice and picking the best result
strength
Level 01: Iron Fist – Unarmed attacks ignore defenses
Level 02: Big Leagues – Bonus melee attack
Level 03: Armorer – Can Repair and modify armor for half the cost
Level 04: Blacksmith – Can repair and modify melee weapons for half the cost
Level 05: Heavy Gunner –Attacks that hit using heavy weapons let you attack again
Level 06: Strong Back – ignores any armor penalties for the round
Level 07: Steady Aim – Let's you reroll missed attacks
Level 08: Basher – Allows you to knock down enemies within melee range
Level 09: Rooted –
Level 10: Pain Train – Sprinting into enemies staggers them, and your first movement wont cost action
=====
Perception
Level 01: Pickpocket – Advantage on stealing items and can plant items on people from stealth
Level 02: Rifleman –rifle shots pierce armor
Level 03: Awareness – advantage on all perception checks
Level 04: Locksmith –Advantage on lock pick, can also use this perk to lock pick without a bobby pin
Level 05: Demolition Expert – Allies are immune to your explosives
Level 06: 2020 - can see in the dark, unaffected by anything that hampers vision
Level 07: Refractor – Gain natural energy resistance
Level 08: Sniper – scoped weapons have double the aim bonus
Level 09: Penetration- your attack ignores cover and armor
Level 10: Concentrated Fire – Can mark enemies you have shot at, granting +1 hit bonus each time the target is shot at
=====
Endurance
Level 01: Toughness – Advantage against physical damage
Level 02: Lead Belly – advantage on resisting negative effects from food and drink
Level 03: Life Giver – Increase your Hp by
Level 04: Chem Resistant – Advantage on chem resistance
Level 05: Aqua Lad - Immune to drowning, advantage on athletic checks in water
Level 06: Rad Resistant – gain rad resistance
Level 07: Adamantium Skeleton -lets you take a lesser wound
Level 08: Cannibal – Eating humans restores your health but gives bad karma
Level 09: Ghoulish –radiation recovers pp
Level 10: Solar Powered - Increase endurance by 2 during the day, this perk costs no pp nor counts toward your perk use
Charisma
Level 01: Cap Collector – Advantage on barter
Level 02: Swagger – Have advantage on charisma checks, especially seduction (roll three times instead of the normal two )
Level 03: Socialite: add+1 to charisma checks per party member
Level 04: Attack animal–Gain a pet that acts as a piece of gear and follows your commands
Level 05: Animal Friend – Advantage on persuading animals
Level 06: Roleplay–Can use charisma for one other Special check
Level 07: Party Starter– drugs and alcohol effects last twice as long
Level 08: Inspirational – Can inspire allies giving them advantage for the duration to combat rolls
Level 09: Wasteland whisperer- Animals have a chance to leave you alone and not attack you as long as you don't attack them
Level 10: Intimidation –Non robotic humanoid enemies have disadvantage against in any roll they make against you
=====
Intelligence
Level 01: Knowitall. – Advantage general knowledge checks
Level 02: Medic - Can remove wounds, and heal
Level 03: Gun Nut – can modify and maintain firfe arms without material
Level 04: Hacker – advantage on hacking technology
Level 05: Scrapper – instantly breaks down scrap without risk of destroying scrap
Level 06: Science – Can create high tech modifications for half the material
Level 07: Chemist – created chems are twice as effective
Level 08: Robotics Expert – Gives you the ability to hack robots and you may create a robotic ally
Level 09: Nuclear Physicist – advantage using radiation technology
Level 10: Nerd Rage! – When your health below half, regain all of it, and you may use intelligence as strength
=====
Agility
Level 01: Gunslinger – Advantage using small fire arms
Level 02: Commando – Second attack using Automatic Weapons
Level 03: Sneak – instant stealth
Level 4: Marathon – Grants you an extra Action
Level 05: Action Hero – regain 5 pp
Level 06: Moving Target – Can dodge ranged weapons fire but you are forced to move
Level 07: Ninja – Sneak attacks deal double damage
Level 08: Quick Hands – Ignore ranged weapon penalty for firing within melee range
Level 09: Blitz– instead of moving you can instantly enter melee range and attack
Level 10: Gun Fu: You can attack each enemy you can see once each with your fire arm
=====
Luck
Level 01: Fortune Finder – you can loot the same container twice
Level 02: Scrounger – Find double the caps
Level 03: Bloody Mess – Can roll luck for weapon accuracy, victims who die do so violently
Level 04: Mysterious Stranger – You get help from a guardian, letting you attack different targets at the same time with one attack
Level 05: Dumb Luck – use luck in place of intelligence
Level 06: Trickshot - Bullets that miss can bounce back and hit nearby targets
Level 07: Critical Banker – You can save critical hits for later use
Level 08: Grim Reaper’s Sprint – Killing keeps you stealthed
Level 09: Four Leaf Clover – Gain 4 clover counters that count as armor. Will lose one at the end of each round
Level 10: Black Cat - You can cause bad luck, giving disadvantage to any action the target takes