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Character Leveling

pyrak Feb '15  /  edited Dec '15
By the way this is a very much WIP thing still, which I might adjust later.

This is just an idea for going from 0 to 100 xp, and by the time you hit 100 you'll also have all the stats maxed (if I did the calculations right).
leveling happens at:
2 +1 custom trait (added to already existing trait or make a new one)
4 +1 Life or Power
6 +1 custom trait
8 +1 Life or Power
10 +1 custom trait
12 +1 Life or Power
14 +1 custom trait
16 +1 Life or Power
18 +1 custom trait
20 +1 Life or Power
22 +1 custom trait
24 +1 Life or Power
26 +1 custom trait
28 +1 Life or Power
30 +1 custom trait
32 +1 Perk (extra benefit for moons or enemy's skulls)
34 +1 custom trait
36 +1 Life or Power
38 +1 custom trait
40 +1 Life or Power
42 +1 custom trait
44 +1 Life or Power
46 +1 custom trait
48 +1 Life or Power
50 +1 custom trait
52 +1 Life or Power
54 +1 custom trait
56 +1 Life or Power
58 +1 custom trait
60 +1 Life or Power
62 +1 custom trait
64 +1 Perk (extra benefit for moons or enemy's skulls)
66 +1 custom trait
68 +1 Life or Power
70 +1 custom trait
72 +1 Life or Power
74 +1 custom trait
76 +1 Life or Power
78 +1 custom trait
80 +1 Life or Power
82 +1 custom trait
84 +1 Life or Power
86 +1 custom trait
88 +1 Life or Power
90 +1 custom trait
92 +1 Life or Power
94 +1 custom trait
96 +1 Life or Power
98 +1 custom trait
100 +1 Perk (extra benefit for moons or enemy's skulls)
pyrak Nov '16
fabletop.com/forum/topic/5278.1/the-adventurers
===Ignore everything below this point===
===Soul Armor===
CC: fabletop.com/forum/topic/5083/soul-armor-character...
Combat System Rundown: fabletop.com/forum/topic/5088/soul-armor-combat-sy...
Knights: fabletop.com/forum/topic/5085/soul-armor-knights
Rangers: fabletop.com/forum/topic/5086/soul-armor-rangers
Wizards: fabletop.com/forum/topic/5087.1/soul-armor-wizards

===A Band of Relic Hunters CC (Still in alpha testing, and has Hiatus Status)===
A Band of Relic Hunters is going on a hiatus status (don't have enough time to put in all the energy needed for making it as complete as I'd like to have it).

You are part of a Relic Hunters team working for the Relic Hunters Guild who sell their services to whoever is willing to pay enough. Basically you've been hired by some incredibly powerful person to go steal stuff from a danger ridden place. Lucky for you, you can keep whatever else you find, and the benefits of success out weigh the number of deaths you're likely to have along the way.

As you adventure along you will (slowly and painfully) find various artifacts that you can keep as equipment.

fabletop.com/forum/topic/4863/a-band-of-relic-hunt...

And Lore stuffs: fabletop.com/forum/topic/4868/a-band-of-relic-hunt...

===ABoRH Tips and Information===
While exploring, whenever you want to go looking around, the more descriptive you are the more likely you are to find something (--looks around-- may find stuff, --looks at the floor trying to find slight differences-- a much higher chance of finding the pit trap you're about to walk right into.

Death isn't permanent, but sucks because then your contract kicks in and you get revived once the party is in a safe location (which may be a very long way off) without your gear (which your party might have decided to keep for themselves instead) and you'll have lost 1 xp.

Factions:
- Upper Hell Confederacy (Neutral) -5
- Lower Hell Alliance (Neutral)
- Celestial Empire (Neutral)
- Magus Consortium (Neutral)
- Witch Hunters Association (Neutral)
- Technocratic Aristocrat Society (Neutral) +10
- Druidic Community Circle (Neutral)
- Winter Fae Court (Neutral)
- Summer Fae Court (Neutral)
- Under Realm (Neutral)
- Lords of the Undead (Neutral)

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