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General Rules

starkillerrx May '16  /  edited Jun '18

The 10 Commandments Of Starkiller's Table

1. Respect the rules
2. Avoid profanity
3. Avoid sexist, racist or hateful comments
4. Avoid OOC during games
5. Try to stay on topic
6. Respect your teammates
7. Respect the GM, but feel free to PM in case you want to call me out
8. Anyone can suggest a soundtrack, but please do so through PM
9. Don't post your table link before asking
10. HAVE FUN!

Combat

TURNS
Every turn is composed of a movement action and a regular action.

MELEE ATTACKS
When performing a melee attack, you must roll Might + Class + Bonus. However, some light melee weapons, like daggers or sabers, use Agility instead of Might, just like unarmed attacks by Monks and other classes alike.

RANGED ATTACK
When performing a ranged attack, you must roll Agility + Class + Bonus. The only exception is magical ranged attacks (that use Wisdom). If theres' something between you and the target that isn't unreachable (like an inner wall), your target is covered and get a +1 bonus in Block or Dodge.

MAGIC
When performing magic, you you must roll Wisdom + Class + Bonus, except for Ki-based magic, that uses Might. Non-magical superpowers vary.

AREA ATTACKS
When sucessful, area attacks hit an X radius square zone, where X is the number of stars or moons in your roll. Any character in the area will be affected. However, you can spend a Power Point to spare your allies of bad effects or your enemies of good effects.

Movement

WALKING DISTANCE
Any character can move to any unnoccupied spot it can reach during a Stop & Plan phase, but can only move 4 squares once per turn during battles. This path can be straight, curved or diagonal.

DASHING
A character can spend a whole turn to move 8 squares at once.

JUMPING
To reach a surface that is taller than the one your character is in (excluding stairs), you must make an Agility + Class + Bonus roll.

SWIMMING
To move through water and other liquids, you must make a Might + Class + Bonus roll.

SUPER POWERED MOVEMENT
Super Speed/Quick allows you to Dash without spending a whole turn. Flying allows you to move your walking speed to any spot, ignoring non-covered obstacles. Intangibility, Teleporting etc. ignores any obstacle. All of them require an Agility+ Power + Bonus roll.
starkillerrx Jul '16

NPCs

MOOKS
According to TV Tropes, Mooks are "A slang term for the hordes of standard-issue, disposable bad guys". In this table, Mooks work differently than other characters in battle. Any attack against a Mook with a certain number of Stars is an instant hit, without any Defense roll needed, and any Moon roll instantly kills them.

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