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Legends (Classes & Traits)

ladysarin Dec '16  /  edited Feb '18
==Melee==
Soldier 3/1/3
Soldier: 1 - 1h or 2h weapons, Second Wind, Awareness

Fighter 3/3/1
Fighter: 1 - 1h or dual wield weapons, Evasion, Second Wind

Warrior 4/2/1
Warrior: 1 - 2h weapons, Blocking, Second Wind

==Ranged==
Bowman 2/4/1
Bowman: 1 - Long/Short Bow/1h blades, evasion, true aim.

Hunter 2/3/2
Hunter: 1 - Long/Cross Bows, evasion, stealth

==Magic==
Healer 2/1/4
Priest: 1 - Divine/Holy Magic Casting, resist magic

Magus 1/2/4
Arcanist: 1 - Arcane/Elemental Magic Casting, resist magic

Spellsword 3/1/3
Spellsword: 1 - Melee Combat, imbuing melee weapons with elements, resist magic

Spellsword:
Weapon Imbue; Use a turn to charge a melee weapon with elemental magic. (Roll Wis + Spellsword + 1 PP to imbue or change imbuement of a melee weapon. #Stars = # turns of imbuement. During imbued period, additional damage related to element can be added by the weapon wielder with use of additional 1-2 PP during attack roll on related attacks. See imbuement magic list)

Arcane Archer 1/3/3
Arcane Archer: 1 - Ranged Combat, imbuing arrows with elements, resist magic

Arcane Archer:
Arrow Imbue; Use a turn to charge a number of arrows with elemental magic. (Roll Wis + Archery + 1 PP to imbue or change imbuement of arrows. #Stars = # Imbued Arrows. During imbued period, additional effect related to element can be added with use of additional 1-2 PP during attack roll on related attacks. See imbuement magic list)

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