Latest Posts | Medfan Magics
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==IMBUED Weapon MAGICS== (Enchanters Only) *FIRE* Fire (1PP, 1.5x damage) Flaming (1PP w/ fire, 2x damage) Flaming Burst (2PP w/ fire, 1.5x damage for 5x5 AOE) *ICE* Ice (1PP, 1.5x damage) Freezing (1PP w/ ice, 2x damage) Icy Burst (2PP w/ ice, 1.5x damage for 5x5 AOE) *LIGHTNING* Lightning (1PP, 1.5x damage) Shock (1PP w/ lightning, 2x damage) Electric Burst (2PP w/ lightning, 1.5x damage for 5x5 AOE) *WATER* Water (1PP, 1.5x damage) Geyser (1PP w/ water, 2x damage) Submerse (2PP w/ water, 1.5x damage for 5x5 AOE) *AIR* Air (1PP, 1.5x damage) Sonic (1PP w/ air, 2x damage) Twister (2PP w/ air, 1.5x damage for 5x5 AOE) *EARTH* Earth (1PP, 1.5x damage) Tremor (1PP w/ earth, 2x damage) Rockslide (2PP w/ earth, 1.5x damage for 5x5 AOE) *LIGHT* Light (1PP, 1.5x damage) Flash (1PP w/ light, 2x damage) Purge (2PP w/ light, 1.5x damage for 5x5 AOE) *DARK* Dark (1PP, 1.5x damage) Shadow Bind (1PP w/ dark, 2x damage) Terror (2PP w/ dark, 1.5x damage for 5x5 AOE) Please log in to add a comment. |
(Arcane Mages Only)
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*FIRE*
Fireball - Fire a ball of fire at a target. (No PP cost, Single Target)
Explosive Fireball - Fire a ball of condensed fire at a target. Explodes on impact. (1 PP cost, 5x5 AOE originating from a targeted position)
Cone of Flame - Release a stream of flames at a target. (2 PP cost, 3x5 AOE adjacent to caster)
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*ICE*
Iceball - Fire a ball of ice at a target. (No PP cost, Single Target)
Freezing Iceball - Fire a ball of condensed ice at a target. Explodes on impact. Can damage allies. (1 PP cost, 5x5 AOE)
Cone of Frost - Release a stream of frost at a target. (2 PP cost, 3x5 AOE adjacent to caster)
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*LIGHTNING*
Lightning bolt - Fire a bolt of lightning at a target. (No PP cost, Single Target)
Electric Burst - Fire a ball of condensed lightning at a target. Explodes on impact. (1 PP cost, 5x5 AOE)
Chain Lightning - Fire a bolt of lightning at a target that can jump to other targets upon impact. (2 PP cost, 3 targets max)
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*WATER*
Waterball - Fire a ball of water at a target. (No PP cost, Single Target)
Geyser - Creates a pillar of water around a target for turns equivalent to stars rolled. (1 PP cost, single target)
Tidal Wave - Release a wall of water adjacent to caster to push back opponents. (2 PP cost, 9x2>6 AOE adjacent to caster)
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*AIR*
Air ball - Fire a blast of air at a target. (No PP cost, Single Target)
Sonic Scream - Release a disorientating blast of high pitched sonic waves to stun targets for one round. (1 PP cost, 1x3x5x7 AOE adjacent to caster)
Gust - Release a wall of wind adjacent to caster to push back opponents. (2 PP cost, 9x2>6 AOE adjacent to caster)
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*EARTH*
Earthspike - Fire a spike of stone at a target. (No PP cost, Single Target)
Tremor - Send a ground shaking tremor through the ground to stun targets for one round. Can affect allies. (1 PP cost, 1x3x5x7 AOE adjacent to caster)
Petrify - Turn a target into stone for # turns equivalent to overflow of dice defense. (2 PP cost, Single Target)
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*LIGHT*
Lightbeam - Fire a beam of light at a target. (No PP cost, Single Target)
Flash - Release a blast of bright light to blind targets for rounds equal to stars rolled. Can affect allies. (1 PP cost, 1x3x5x7 AOE from caster position)
Purge - Call upon divine aid to smite undead enemies. (2 PP cost, 3 targets max)
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*DARK*
Darkbolt - Fire a bolt of dark at a target. (No PP cost, Single Target)
Shadow Bind - Create bindings of shadow energy to disable a target for one rounds equal to stars rolled. Affected targets must roll higher on subsequent turns to free themselves. (1 PP cost, Single Target)
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*LIFE*
Life Heal - Heal an ally for HP equal to stars rolled. (1 PP cost, Single Target)
Protect - Create a barrier arround an ally for defense boost equal to stars rolled for duration equal to stars rolled. Once an attack overcomes the defense count, the barrier dissipates. (2 PP cost per target, maximum of three targets)
Mana Recharge - Spend power and roll 10 dice to recharge power to an ally equal to stars rolled. (3PP cost, single target.)
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*DEATH*
Life Drain - Drain an enemy and heal self for HP equal to stars rolled. (1PP cost, Single Target. If cast roll beats defense, caster rolls 5 dice and regains equivalent health.)
Mana Siphon - Drain an enemy of power and restore self for PP equal to stars rolled. (2 PP cost, Single Target. If cast roll beats defense, caster rolls 5 dice and regains equivalent power.)
Corrupt - Reduce attack and defense of a target by half for rounds equal to stars rolled. (3 PP cost, Single Target)
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