Investigate the horrors of the world while trying to keep your sanity. Set in a Modern world where an International organization has funded the Supernatural Task Force during the late 1920s. You play as Operatives investigation various occurrences and fighting off the dark forces and the influence of the long forgotten 13.
Rules
Terms
-Sanity: Your pp value. Reduced during certain Events. you roll your value for certain things. Stamina and magic will tax your mind, and thus effect sanity. Resting or occupying yourself will restore it.
-Trauma: When you experience something horrible, You get a Trauma.
mental debufs and can only be removed under certain conditons.
-wounds phyical debuf that you get when your health reaches half or lower or when you get skulls
-Duration [D] how long something lasts
-Focus [F] how long it takes to do something without being interupted
-Materials [M] the item you need to do a certain thing.
-MV movement value
Turns
-outside of combat turn order is decided by your player slots
-two actions, if it needs you to roll, its an action.
-rolling, resting, or using a skill counts as an action
-movement and items do not count as an action but you cannot attack after moving
- Movement wont count as an action unless you go over your MV
Combat
-turn order is deicded by iniative
-cover is any tile higher than you. it reduces aim and perception checks by 1, being elevated increases your aim by 1
-Ranged needs an unobstructed Los, melee needs you to be adjacent
-stealth in combat gives you advantage but will destealth you
MAGIC
-spells require something in exhanged to work
-you have to assign your spells BEFORE you embark on an investigation
-Spells often tax your sanity. But an item or artifact could reduce the cost
-spells come in 4 types
Destruction: causes harm direclty
Charm: Anything that causes good effects
Hexes: curses and incatations meant to cause bad effects
Ritual: A time consuming spell meant to summon, banish, or alter the target. Drains sanity until the spell is undone
Cc
Name
Age
Funds:
Bio/Desc
MV: 4+agility
Must at least answer these 3 questions
-what was your first encounter with the supernatural?
-Have you ever taken a life?
-Are you yourself, an abnormal enity or a human?
NOTES
Journal
=====
Inventory
Skills for operatives, magic for oculists, Your class name forAbnormals
Traits
One custom one class
Class
Operatives
An entirely human branch of the STF Agents are trained in the use of firearms and their modified genetics to be able to handle most B class entities in a fist fight and interrogate witnesses or suspects. Scientists bring the fruits of humanity's knowledge to combat the supernatural in both medical and biological means. Urbanites are curious civilians armed with their wits and a unique grasp on machinery, able to improvise their approach or make a quick get away.
Occultists
Those with knowledge of the supernatural. Artificers get their powers through the study of magical artifacts and formulas, enabling them to cast powerful spells if given the time and with the right materials. Witches and their male counterpart, sorcerers Can cast Hexes, perform complicated rituals to summon magical effects and have spent years harnessing the secrets of true magic. Mediums are psychics with the power to commune with spirits and channel them for various tasks
Abnormal
Creatures who were once human. Vampires are an ancient race who share blood to reproduce. Their speed, senses and ability manipulate the mind makes them dangerous. Thankfully most get their blood through willing donations as consuming human flesh and turn them into dreaded monsters. They are stronger at night than they are in the day. Lycans are what happens when a cursed beast bites a human. During intense moments of stress they turn into their beast form, and retain a fraction of their animal instincts while in human form. Then you have the Undead. Created using magic to breath life into lab grown or scavenged body parts. They are resilient to all forms of attack. Be it mental, physical, or psychic. They are however, weak to flames.
Vampire: 1 – Nocturnal, Supernatural speed, Suggestion
Lycan: 1 – Beastsense Supernatural strength, toughness
Undead: 1 -Tireless, Toughness, Dauntless
Rules
Terms
-Sanity: Your pp value. Reduced during certain Events. you roll your value for certain things. Stamina and magic will tax your mind, and thus effect sanity. Resting or occupying yourself will restore it.
-Trauma: When you experience something horrible, You get a Trauma.
mental debufs and can only be removed under certain conditons.
-wounds phyical debuf that you get when your health reaches half or lower or when you get skulls
-Duration [D] how long something lasts
-Focus [F] how long it takes to do something without being interupted
-Materials [M] the item you need to do a certain thing.
-MV movement value
Turns
-outside of combat turn order is decided by your player slots
-two actions, if it needs you to roll, its an action.
-rolling, resting, or using a skill counts as an action
-movement and items do not count as an action but you cannot attack after moving
- Movement wont count as an action unless you go over your MV
Combat
-turn order is deicded by iniative
-cover is any tile higher than you. it reduces aim and perception checks by 1, being elevated increases your aim by 1
-Ranged needs an unobstructed Los, melee needs you to be adjacent
-stealth in combat gives you advantage but will destealth you
MAGIC
-spells require something in exhanged to work
-you have to assign your spells BEFORE you embark on an investigation
-Spells often tax your sanity. But an item or artifact could reduce the cost
-spells come in 4 types
Destruction: causes harm direclty
Charm: Anything that causes good effects
Hexes: curses and incatations meant to cause bad effects
Ritual: A time consuming spell meant to summon, banish, or alter the target. Drains sanity until the spell is undone
Cc
Name
Age
Funds:
Bio/Desc
MV: 4+agility
Must at least answer these 3 questions
-what was your first encounter with the supernatural?
-Have you ever taken a life?
-Are you yourself, an abnormal enity or a human?
NOTES
Journal
=====
Inventory
Skills for operatives, magic for oculists, Your class name forAbnormals
Traits
One custom one class
Class
Operatives
An entirely human branch of the STF Agents are trained in the use of firearms and their modified genetics to be able to handle most B class entities in a fist fight and interrogate witnesses or suspects. Scientists bring the fruits of humanity's knowledge to combat the supernatural in both medical and biological means. Urbanites are curious civilians armed with their wits and a unique grasp on machinery, able to improvise their approach or make a quick get away.
Agent: 1-Combat training, investigation, interrogation
Scientist:1- Biology, Chemistry, Medicine
Ubranite: 1 – Stealth/agility, Scavenging, mechanics
Occultists
Those with knowledge of the supernatural. Artificers get their powers through the study of magical artifacts and formulas, enabling them to cast powerful spells if given the time and with the right materials. Witches and their male counterpart, sorcerers Can cast Hexes, perform complicated rituals to summon magical effects and have spent years harnessing the secrets of true magic. Mediums are psychics with the power to commune with spirits and channel them for various tasks
Artificer: 1 – Artifacts, Occult lore, magical Formulas
Sorcerer/Witch:1 – Hexes, Rituals, Magical lore
Medium: 1 – Telepathy, Sixth Sense, channel spirits
Abnormal
Creatures who were once human. Vampires are an ancient race who share blood to reproduce. Their speed, senses and ability manipulate the mind makes them dangerous. Thankfully most get their blood through willing donations as consuming human flesh and turn them into dreaded monsters. They are stronger at night than they are in the day. Lycans are what happens when a cursed beast bites a human. During intense moments of stress they turn into their beast form, and retain a fraction of their animal instincts while in human form. Then you have the Undead. Created using magic to breath life into lab grown or scavenged body parts. They are resilient to all forms of attack. Be it mental, physical, or psychic. They are however, weak to flames.
Vampire: 1 – Nocturnal, Supernatural speed, Suggestion
Lycan: 1 – Beastsense Supernatural strength, toughness
Undead: 1 -Tireless, Toughness, Dauntless